On Tue, 2013-06-18 at 15:02 -0500, John Morris wrote: > On Sat, 2013-06-15 at 12:12 -0700, Adam Williamson wrote: > > > No, that's not the point at all. The point is that there is only so much > > space for text in the UI. Have you tried running anaconda in Japanese or > > German at 800x600? When there's too much text on a spoke (those are both > > languages which use a lot of characters to say the same thing compared > > to English), the display of the spoke becomes entirely corrupted. > > So lemme recap what you have been saying in this and other posts.... The > current design breaks both internationalization and accessability and > you recognize that reality. Fixing these problems isn't an option > though because.... well because. > > Tearing Anaconda apart and rebuilding it from the ground up was an > imperative, complaints be damned, because the Anaconda devs had a > hankering to do that; they had a fever and the only cure was some more > cowbell. But making it useable while they already had it tore apart? > Nobody was interested in that. > > Or am I just being a Negative Nancy? > > I don't think so. Specifying UI in pixels is an outdated 20th Century > concept that was justified in a day of 16bit computers with pitiful > resources and bitmapped fonts. We have surrendered to the notion of > wasting cycles on darned near everything else, why not blow some on > something actually useful? Yet Anaconda has went through more than one > major rework/rewrite/retool since the turn of the Century and the entry > into the era of computing 'plenty' and is still bound to an 800x600 SVGA > display that hasn't even been seen on the surplus market in a decade. > Ok, it does help install on a netbook, but it really is time to make it > variable and give every install screen a vertical scrollbar to eliminate > the possibility of dialogs that won't fit. What I'm saying is that there isn't a quick fix to this, which is what Felix always suggests; his suggestions always boil down to "make the fonts bigger! now!" anaconda's a complex application operating under a lot of different constraints: work at low resolutions (people ALWAYS bitch and moan when it doesn't, all those millions of Eee 701s that were sold are still out there somewhere and apparently all their owners want to run Fedora), provide as much information as possible to the user, look good, keep the code simple so it can be maintained, provide lots of complex functionality. Given all of that, it's almost never the case that there's a 'quick fix' for anything when it comes to the UI. If we're going to make anaconda more accessible we need to take an overview of how to do it without compromising its other design goals, not just start throwing out quick fix ideas. -- Adam Williamson Fedora QA Community Monkey IRC: adamw | Twitter: AdamW_Fedora | identi.ca: adamwfedora http://www.happyassassin.net -- test mailing list test@xxxxxxxxxxxxxxxxxxxxxxx To unsubscribe: https://admin.fedoraproject.org/mailman/listinfo/test