[1.3.40] Fast channel switching resets

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En/na Klaus Schmidinger ha escrit:

> REPEATDELAY is the time from the first keypress until the repeat
> function actually kicks in. I'm afraid I don't see how this would
> have an effect here.

It's also used as a timeout to detect the release:
           else {
              printf("%d\n",LastTime.Elapsed());
              if (FirstTime.Elapsed() < REPEATDELAY)
                 continue; // repeat function kicks in after a short delay
              repeat = true;
              timeout = REPEATDELAY; <<<<<<<
              }

Bye


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