Bug ID | 98238 |
---|---|
Summary | witcher 2: objects are black when changing lod |
Product | Mesa |
Version | git |
Hardware | Other |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | aaalmosss@gmail.com |
QA Contact | dri-devel@lists.freedesktop.org |
When walking around basically everything changes level of detail all the time, and when they do they are black for a few frames. This looks very nasty. I guess the texture upload is not as fast as the game expects. Or maybe the fade transition between the lods is bugged somehow? I tried to capture an apitrace, but when replaying glretrace only shows uninitialized window content. HW: R9 270x
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