Comment # 5
on bug 98238
from freedesktop@lanig.email
I can confirm this bug. When the game changes the textures it switches to a black object without any texture at first. As a partly workaround I suggest to change the following options in your User.ini: TextureMemoryBudget MeshDistanceScale The texture memory budget should be slightly below the maximum amount of VRAM, for example 7680 would be reasonable for a 8GiB- card. The more you increase the mesh distance the further the textures get changed. So when I set it to 99.9 it's not that distracting anymore(changing textures are smaller then of course). The file is located at ~/.local/share/cdprojektred/witcher2/GameDocuments/Witcher\ 2/config/User.ini Sadly the grass is not included in this value so you might still see annoying grass behaviour. So finally we have about three bugs, the textures aren't switched correctly which is perhaps a driver issue but the LoD behaviour of the engine is also really stupid, especially when it extremely decreases within something like 2 metres from the char on the highest settings as long as no changes are made in the User.ini. And finally not being able to change the grass settings.
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