[Bug 98238] witcher 2: objects are black when changing lod

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Comment # 4 on bug 98238 from
I forgot to mention that I reported this against Mesa 12.0.3 and LLVM 3.9.0,
but the situation was the same when I played the game earlier with Mesa 11.x. I
also tried 13.0-dev, but aside from some increase in performance (the worst
part is when defending the wall in Vergen at the end of chapter 2), I saw no
change in visuals. In the game's launcher there is an option to select between
OpenGL 2.1 and 3.2, but I see absolutely no difference between them.


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