[Bug 98238] witcher 2: objects are black when changing lod

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Comment # 7 on bug 98238 from
Ok, I think I've found big part of this problem:

author  Marek Olšák <marek.olsak@amd.com>       2016-09-13 15:33:23 (GMT)
committer       Marek Olšák <marek.olsak@amd.com>       2016-09-14 10:33:00
(GMT)
commit  ab29788250a705eb0dd517cb3d38f37f944eb8ad (patch)

radeonsi: reload PS inputs with direct indexing at each use (v2)
The LLVM compiler can CSE interp intrinsics thanks to
LLVMReadNoneAttribute.

26011 shaders in 14651 tests
Totals:
SGPRS: 1146340 -> 1132676 (-1.19 %)
VGPRS: 727371 -> 711730 (-2.15 %)
Spilled SGPRs: 2218 -> 2078 (-6.31 %)
Spilled VGPRs: 369 -> 369 (0.00 %)
Scratch VGPRs: 1344 -> 1344 (0.00 %) dwords per thread
Code Size: 35841268 -> 36009732 (0.47 %) bytes
LDS: 767 -> 767 (0.00 %) blocks
Max Waves: 222559 -> 224779 (1.00 %)
Wait states: 0 -> 0 (0.00 %)

v2: don't call load_input for fragment shaders in emit_declaration


videos from "last good" and "first bad":
https://youtu.be/X3Zqb-cYssg
https://youtu.be/73X9SVf6_1g


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