On 04-Dec-2002, Steinar H. Gunderson wrote: > On Wed, Dec 04, 2002 at 05:05:13AM -0500, Patrick McFarland wrote: > > It should still have a 16-bit floating point because you cant use sse > > acceleration with double floats unless you have sse2 (which is like no one.) > > Single floats are 32 bits each. Double floats are 64 bits each. I knew that. Really, I did. -- Patrick "Diablo-D3" McFarland || unknown@xxxxxxxxx "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." --Kristian Wilson, Nintendo, Inc, 1989