On Tue, Dec 03, 2002 at 06:39:16PM -0800, Jonathan Cohen wrote: > We are seriously considering ripping out all modes except for > 32-bit floating point. This would drastically simplify the internal > rendering engine and allow us to optimize it significantly. Since we > don't see any real reasons why high-end paint work could not be done > entirely in 32-bit float, this is a reasonable thing. I'm just curious: What do you get by using 32-bit _float_? Why not use 1.31-Bit Fixed Point? It should have a higher precision than 32-bit float - at least, it's precision is steady. Bye, Tino. -- * LINUX - Where do you want to be tomorrow? * http://www.tu-chemnitz.de/linux/tag/