On 04-Dec-2002, Tino Schwarze wrote: > On Tue, Dec 03, 2002 at 06:39:16PM -0800, Jonathan Cohen wrote: > > > We are seriously considering ripping out all modes except for > > 32-bit floating point. This would drastically simplify the internal > > rendering engine and allow us to optimize it significantly. Since we > > don't see any real reasons why high-end paint work could not be done > > entirely in 32-bit float, this is a reasonable thing. > > I'm just curious: What do you get by using 32-bit _float_? Why not use > 1.31-Bit Fixed Point? It should have a higher precision than 32-bit > float - at least, it's precision is steady. It should still have a 16-bit floating point because you cant use sse acceleration with double floats unless you have sse2 (which is like no one.) -- Patrick "Diablo-D3" McFarland || unknown@xxxxxxxxx "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." --Kristian Wilson, Nintendo, Inc, 1989
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