On 11/27/2013 01:49 PM, Matthew Garrett wrote: > Are they the target audience? What compromises do Apple make > in order to satisfy them? Does a focus on an average desktop user impair > Apple's ability to attract them? Developers aren't the target audience for apple (or at least they haven't been, see [1].) I would argue historically their target users were artists / designers / musicians and students. The only mac labs at my college way back when for instance was only available to students in the electronic arts dept. My first exposure to a mac was in middle school art class where we had a single mac for scanning and photoshop usage. OS X is built on top of a unix-like environment that's close enough to the server envs that developers are deploying to that they'll use it. If OS X was exactly the same but built on top of something like windows underneath and devs were deploying to unix like environments i don't think it would have the same dev uptake it has right now. See [2] Doesn't Alan Cooper (and many other ux gurus) tell us there is no such thing as an 'average user?' ~m [1] "Apple's next OS X said to be targeted at 'power users'" http://www.theregister.co.uk/2013/04/29/mac_os_x_10_point_nine_rumors/ [2] "'ve been a Unix geek personally and professionally for nearly 15 years now and an Apple user for nearly 20 years. Having the marriage of the two is downright giddy for this geek." https://web.archive.org/web/20010814140546/http://www.zdnet.com/zdnn/stories/news/0,4586,2632765-2,00.html -- desktop mailing list desktop@xxxxxxxxxxxxxxxxxxxxxxx https://admin.fedoraproject.org/mailman/listinfo/desktop