Re: [LKP] [drm/mgag200] 90f479ae51: vm-scalability.median -18.8% regression

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Hi,

On 8/1/19 7:58 PM, Thomas Zimmermann wrote:
Hi

Am 01.08.19 um 13:25 schrieb Feng Tang:
Hi Thomas,

On Thu, Aug 01, 2019 at 11:59:28AM +0200, Thomas Zimmermann wrote:
Hi

Am 01.08.19 um 10:37 schrieb Feng Tang:
On Thu, Aug 01, 2019 at 02:19:53PM +0800, Rong Chen wrote:
commit: 90f479ae51afa45efab97afdde9b94b9660dd3e4 ("drm/mgag200: Replace struct mga_fbdev with generic framebuffer emulation")
https://kernel.googlesource.com/pub/scm/linux/kernel/git/next/linux-next.git master
Daniel, Noralf, we may have to revert this patch.

I expected some change in display performance, but not in VM. Since it's
a server chipset, probably no one cares much about display performance.
So that seemed like a good trade-off for re-using shared code.

Part of the patch set is that the generic fb emulation now maps and
unmaps the fbdev BO when updating the screen. I guess that's the cause
of the performance regression. And it should be visible with other
drivers as well if they use a shadow FB for fbdev emulation.
For fbcon we should need to do any maps/unamps at all, this is for the
fbdev mmap support only. If the testcase mentioned here tests fbdev
mmap handling it's pretty badly misnamed :-) And as long as you don't
have an fbdev mmap there shouldn't be any impact at all.
The ast and mgag200 have only a few MiB of VRAM, so we have to get the
fbdev BO out if it's not being displayed. If not being mapped, it can be
evicted and make room for X, etc.

To make this work, the BO's memory is mapped and unmapped in
drm_fb_helper_dirty_work() before being updated from the shadow FB. [1]
That fbdev mapping is established on each screen update, more or less.
 From my (yet unverified) understanding, this causes the performance
regression in the VM code.

The original code in mgag200 used to kmap the fbdev BO while it's being
displayed; [2] and the drawing code only mapped it when necessary (i.e.,
not being display). [3]
Hm yeah, this vmap/vunmap is going to be pretty bad. We indeed should
cache this.

I think this could be added for VRAM helpers as well, but it's still a
workaround and non-VRAM drivers might also run into such a performance
regression if they use the fbdev's shadow fb.
Yeah agreed, fbdev emulation should try to cache the vmap.

Noralf mentioned that there are plans for other DRM clients besides the
console. They would as well run into similar problems.

The thing is that we'd need another generic fbdev emulation for ast and
mgag200 that handles this issue properly.
Yeah I dont think we want to jump the gun here.  If you can try to
repro locally and profile where we're wasting cpu time I hope that
should sched a light what's going wrong here.
I don't have much time ATM and I'm not even officially at work until
late Aug. I'd send you the revert and investigate later. I agree that
using generic fbdev emulation would be preferable.
Still not sure that's the right thing to do really. Yes it's a
regression, but vm testcases shouldn run a single line of fbcon or drm
code. So why this is impacted so heavily by a silly drm change is very
confusing to me. We might be papering over a deeper and much more
serious issue ...
It's a regression, the right thing is to revert first and then work
out the right thing to do.
Sure, but I have no idea whether the testcase is doing something
reasonable. If it's accidentally testing vm scalability of fbdev and
there's no one else doing something this pointless, then it's not a
real bug. Plus I think we're shooting the messenger here.

It's likely the test runs on the console and printfs stuff out while running.
But why did we not regress the world if a few prints on the console
have such a huge impact? We didn't get an entire stream of mails about
breaking stuff ...
The regression seems not related to the commit.  But we have retested
and confirmed the regression.  Hard to understand what happens.
Does the regressed test cause any output on console while it's
measuring? If so, it's probably accidentally measuring fbcon/DRM code in
addition to the workload it's trying to measure.

Sorry, I'm not familiar with DRM, we enabled the console to output logs, and
attached please find the log file.

"Command line: ... console=tty0 earlyprintk=ttyS0,115200
console=ttyS0,115200 vga=normal rw"
We did more check, and found this test machine does use the
mgag200 driver.

And we are suspecting the regression is caused by

commit cf1ca9aeb930df074bb5bbcde55f935fec04e529
Author: Thomas Zimmermann <tzimmermann@xxxxxxx>
Date:   Wed Jul 3 09:58:24 2019 +0200
Yes, that's the commit. Unfortunately reverting it would require
reverting a hand full of other patches as well.

I have a potential fix for the problem. Could you run and verify that it
resolves the problem?
Sure, please send it to us. Rong and I will try it.
Fantastic, thank you! The patch set is available on dri-devel at

   https://lists.freedesktop.org/archives/dri-devel/2019-August/228950.html

The patch set improves the performance slightly, but the change is not very obvious.

$ git log --oneline 8f7ec6bcc7 -5
8f7ec6bcc75a9 drm/mgag200: Map fbdev framebuffer while it's being displayed
abcb1cf24033a drm/ast: Map fbdev framebuffer while it's being displayed
a92f80044c623 drm/vram-helpers: Add kmap ref-counting to GEM VRAM objects
90f479ae51afa drm/mgag200: Replace struct mga_fbdev with generic framebuffer emulation
f1f8555dfb9a7 drm/bochs: Use shadow buffer for bochs framebuffer console

commit:
  f1f8555dfb ("drm/bochs: Use shadow buffer for bochs framebuffer console")
  90f479ae51 ("drm/mgag200: Replace struct mga_fbdev with generic framebuffer emulation")   8f7ec6bcc7 ("drm/mgag200: Map fbdev framebuffer while it's being displayed")

f1f8555dfb9a70a2  90f479ae51afa45efab97afdde 8f7ec6bcc75a996f5c6b39a9cf  testcase/testparams/testbox ----------------  -------------------------- --------------------------  ---------------------------
         %stddev      change         %stddev      change %stddev
             \          |                \          | \
     43921             -18%      35884             -17% 36629 vm-scalability/performance-300s-8T-anon-cow-seq-hugetlb/lkp-knm01      43921             -18%      35884             -17% 36629        GEO-MEAN vm-scalability.median

Best Regards,
Rong Chen


Best regards
Thomas

Thanks,
Feng


Best regards
Thomas

     drm/fb-helper: Map DRM client buffer only when required
This patch changes DRM clients to not map the buffer by default. The
     buffer, like any buffer object, should be mapped and unmapped when
     needed.
An unmapped buffer object can be evicted to system memory and does
     not consume video ram until displayed. This allows to use generic fbdev
     emulation with drivers for low-memory devices, such as ast and mgag200.
This change affects the generic framebuffer console. HW-based consoles
     map their console buffer once and keep it mapped. Userspace can mmap this
     buffer into its address space. The shadow-buffered framebuffer console
     only needs the buffer object to be mapped during updates. While not being
     updated from the shadow buffer, the buffer object can remain unmapped.
     Userspace will always mmap the shadow buffer.
which may add more load when fbcon is busy printing out messages.

We are doing more test inside 0day to confirm.

Thanks,
Feng
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--
Thomas Zimmermann
Graphics Driver Developer
SUSE Linux GmbH, Maxfeldstrasse 5, 90409 Nuernberg, Germany
GF: Felix Imendörffer, Mary Higgins, Sri Rasiah
HRB 21284 (AG Nürnberg)



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