On Tue, Jul 30, 2019 at 10:27 PM Dave Airlie <airlied@xxxxxxxxx> wrote: > > On Wed, 31 Jul 2019 at 05:00, Daniel Vetter <daniel@xxxxxxxx> wrote: > > > > On Tue, Jul 30, 2019 at 8:50 PM Thomas Zimmermann <tzimmermann@xxxxxxx> wrote: > > > > > > Hi > > > > > > Am 30.07.19 um 20:12 schrieb Daniel Vetter: > > > > On Tue, Jul 30, 2019 at 7:50 PM Thomas Zimmermann <tzimmermann@xxxxxxx> wrote: > > > >> Am 29.07.19 um 11:51 schrieb kernel test robot: > > > >>> Greeting, > > > >>> > > > >>> FYI, we noticed a -18.8% regression of vm-scalability.median due to commit:> > > > >>> > > > >>> commit: 90f479ae51afa45efab97afdde9b94b9660dd3e4 ("drm/mgag200: Replace struct mga_fbdev with generic framebuffer emulation") > > > >>> https://kernel.googlesource.com/pub/scm/linux/kernel/git/next/linux-next.git master > > > >> > > > >> Daniel, Noralf, we may have to revert this patch. > > > >> > > > >> I expected some change in display performance, but not in VM. Since it's > > > >> a server chipset, probably no one cares much about display performance. > > > >> So that seemed like a good trade-off for re-using shared code. > > > >> > > > >> Part of the patch set is that the generic fb emulation now maps and > > > >> unmaps the fbdev BO when updating the screen. I guess that's the cause > > > >> of the performance regression. And it should be visible with other > > > >> drivers as well if they use a shadow FB for fbdev emulation. > > > > > > > > For fbcon we should need to do any maps/unamps at all, this is for the > > > > fbdev mmap support only. If the testcase mentioned here tests fbdev > > > > mmap handling it's pretty badly misnamed :-) And as long as you don't > > > > have an fbdev mmap there shouldn't be any impact at all. > > > > > > The ast and mgag200 have only a few MiB of VRAM, so we have to get the > > > fbdev BO out if it's not being displayed. If not being mapped, it can be > > > evicted and make room for X, etc. > > > > > > To make this work, the BO's memory is mapped and unmapped in > > > drm_fb_helper_dirty_work() before being updated from the shadow FB. [1] > > > That fbdev mapping is established on each screen update, more or less. > > > From my (yet unverified) understanding, this causes the performance > > > regression in the VM code. > > > > > > The original code in mgag200 used to kmap the fbdev BO while it's being > > > displayed; [2] and the drawing code only mapped it when necessary (i.e., > > > not being display). [3] > > > > Hm yeah, this vmap/vunmap is going to be pretty bad. We indeed should > > cache this. > > > > > I think this could be added for VRAM helpers as well, but it's still a > > > workaround and non-VRAM drivers might also run into such a performance > > > regression if they use the fbdev's shadow fb. > > > > Yeah agreed, fbdev emulation should try to cache the vmap. > > > > > Noralf mentioned that there are plans for other DRM clients besides the > > > console. They would as well run into similar problems. > > > > > > >> The thing is that we'd need another generic fbdev emulation for ast and > > > >> mgag200 that handles this issue properly. > > > > > > > > Yeah I dont think we want to jump the gun here. If you can try to > > > > repro locally and profile where we're wasting cpu time I hope that > > > > should sched a light what's going wrong here. > > > > > > I don't have much time ATM and I'm not even officially at work until > > > late Aug. I'd send you the revert and investigate later. I agree that > > > using generic fbdev emulation would be preferable. > > > > Still not sure that's the right thing to do really. Yes it's a > > regression, but vm testcases shouldn run a single line of fbcon or drm > > code. So why this is impacted so heavily by a silly drm change is very > > confusing to me. We might be papering over a deeper and much more > > serious issue ... > > It's a regression, the right thing is to revert first and then work > out the right thing to do. Sure, but I have no idea whether the testcase is doing something reasonable. If it's accidentally testing vm scalability of fbdev and there's no one else doing something this pointless, then it's not a real bug. Plus I think we're shooting the messenger here. > It's likely the test runs on the console and printfs stuff out while running. But why did we not regress the world if a few prints on the console have such a huge impact? We didn't get an entire stream of mails about breaking stuff ... -Daniel -- Daniel Vetter Software Engineer, Intel Corporation +41 (0) 79 365 57 48 - http://blog.ffwll.ch _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel