Hi Am 01.08.19 um 13:25 schrieb Feng Tang: > Hi Thomas, > > On Thu, Aug 01, 2019 at 11:59:28AM +0200, Thomas Zimmermann wrote: >> Hi >> >> Am 01.08.19 um 10:37 schrieb Feng Tang: >>> On Thu, Aug 01, 2019 at 02:19:53PM +0800, Rong Chen wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> commit: 90f479ae51afa45efab97afdde9b94b9660dd3e4 ("drm/mgag200: Replace struct mga_fbdev with generic framebuffer emulation") >>>>>>>>>>>>> https://kernel.googlesource.com/pub/scm/linux/kernel/git/next/linux-next.git master >>>>>>>>>>>> Daniel, Noralf, we may have to revert this patch. >>>>>>>>>>>> >>>>>>>>>>>> I expected some change in display performance, but not in VM. Since it's >>>>>>>>>>>> a server chipset, probably no one cares much about display performance. >>>>>>>>>>>> So that seemed like a good trade-off for re-using shared code. >>>>>>>>>>>> >>>>>>>>>>>> Part of the patch set is that the generic fb emulation now maps and >>>>>>>>>>>> unmaps the fbdev BO when updating the screen. I guess that's the cause >>>>>>>>>>>> of the performance regression. And it should be visible with other >>>>>>>>>>>> drivers as well if they use a shadow FB for fbdev emulation. >>>>>>>>>>> For fbcon we should need to do any maps/unamps at all, this is for the >>>>>>>>>>> fbdev mmap support only. If the testcase mentioned here tests fbdev >>>>>>>>>>> mmap handling it's pretty badly misnamed :-) And as long as you don't >>>>>>>>>>> have an fbdev mmap there shouldn't be any impact at all. >>>>>>>>>> The ast and mgag200 have only a few MiB of VRAM, so we have to get the >>>>>>>>>> fbdev BO out if it's not being displayed. If not being mapped, it can be >>>>>>>>>> evicted and make room for X, etc. >>>>>>>>>> >>>>>>>>>> To make this work, the BO's memory is mapped and unmapped in >>>>>>>>>> drm_fb_helper_dirty_work() before being updated from the shadow FB. [1] >>>>>>>>>> That fbdev mapping is established on each screen update, more or less. >>>>>>>>>> From my (yet unverified) understanding, this causes the performance >>>>>>>>>> regression in the VM code. >>>>>>>>>> >>>>>>>>>> The original code in mgag200 used to kmap the fbdev BO while it's being >>>>>>>>>> displayed; [2] and the drawing code only mapped it when necessary (i.e., >>>>>>>>>> not being display). [3] >>>>>>>>> Hm yeah, this vmap/vunmap is going to be pretty bad. We indeed should >>>>>>>>> cache this. >>>>>>>>> >>>>>>>>>> I think this could be added for VRAM helpers as well, but it's still a >>>>>>>>>> workaround and non-VRAM drivers might also run into such a performance >>>>>>>>>> regression if they use the fbdev's shadow fb. >>>>>>>>> Yeah agreed, fbdev emulation should try to cache the vmap. >>>>>>>>> >>>>>>>>>> Noralf mentioned that there are plans for other DRM clients besides the >>>>>>>>>> console. They would as well run into similar problems. >>>>>>>>>> >>>>>>>>>>>> The thing is that we'd need another generic fbdev emulation for ast and >>>>>>>>>>>> mgag200 that handles this issue properly. >>>>>>>>>>> Yeah I dont think we want to jump the gun here. If you can try to >>>>>>>>>>> repro locally and profile where we're wasting cpu time I hope that >>>>>>>>>>> should sched a light what's going wrong here. >>>>>>>>>> I don't have much time ATM and I'm not even officially at work until >>>>>>>>>> late Aug. I'd send you the revert and investigate later. I agree that >>>>>>>>>> using generic fbdev emulation would be preferable. >>>>>>>>> Still not sure that's the right thing to do really. Yes it's a >>>>>>>>> regression, but vm testcases shouldn run a single line of fbcon or drm >>>>>>>>> code. So why this is impacted so heavily by a silly drm change is very >>>>>>>>> confusing to me. We might be papering over a deeper and much more >>>>>>>>> serious issue ... >>>>>>>> It's a regression, the right thing is to revert first and then work >>>>>>>> out the right thing to do. >>>>>>> Sure, but I have no idea whether the testcase is doing something >>>>>>> reasonable. If it's accidentally testing vm scalability of fbdev and >>>>>>> there's no one else doing something this pointless, then it's not a >>>>>>> real bug. Plus I think we're shooting the messenger here. >>>>>>> >>>>>>>> It's likely the test runs on the console and printfs stuff out while running. >>>>>>> But why did we not regress the world if a few prints on the console >>>>>>> have such a huge impact? We didn't get an entire stream of mails about >>>>>>> breaking stuff ... >>>>>> The regression seems not related to the commit. But we have retested >>>>>> and confirmed the regression. Hard to understand what happens. >>>>> Does the regressed test cause any output on console while it's >>>>> measuring? If so, it's probably accidentally measuring fbcon/DRM code in >>>>> addition to the workload it's trying to measure. >>>>> >>>> >>>> Sorry, I'm not familiar with DRM, we enabled the console to output logs, and >>>> attached please find the log file. >>>> >>>> "Command line: ... console=tty0 earlyprintk=ttyS0,115200 >>>> console=ttyS0,115200 vga=normal rw" >>> >>> We did more check, and found this test machine does use the >>> mgag200 driver. >>> >>> And we are suspecting the regression is caused by >>> >>> commit cf1ca9aeb930df074bb5bbcde55f935fec04e529 >>> Author: Thomas Zimmermann <tzimmermann@xxxxxxx> >>> Date: Wed Jul 3 09:58:24 2019 +0200 >> >> Yes, that's the commit. Unfortunately reverting it would require >> reverting a hand full of other patches as well. >> >> I have a potential fix for the problem. Could you run and verify that it >> resolves the problem? > > Sure, please send it to us. Rong and I will try it. Fantastic, thank you! The patch set is available on dri-devel at https://lists.freedesktop.org/archives/dri-devel/2019-August/228950.html Best regards Thomas > > Thanks, > Feng > > >> Best regards >> Thomas >> >>> >>> drm/fb-helper: Map DRM client buffer only when required >>> >>> This patch changes DRM clients to not map the buffer by default. The >>> buffer, like any buffer object, should be mapped and unmapped when >>> needed. >>> >>> An unmapped buffer object can be evicted to system memory and does >>> not consume video ram until displayed. This allows to use generic fbdev >>> emulation with drivers for low-memory devices, such as ast and mgag200. >>> >>> This change affects the generic framebuffer console. HW-based consoles >>> map their console buffer once and keep it mapped. Userspace can mmap this >>> buffer into its address space. The shadow-buffered framebuffer console >>> only needs the buffer object to be mapped during updates. While not being >>> updated from the shadow buffer, the buffer object can remain unmapped. >>> Userspace will always mmap the shadow buffer. >>> >>> which may add more load when fbcon is busy printing out messages. >>> >>> We are doing more test inside 0day to confirm. >>> >>> Thanks, >>> Feng >>> _______________________________________________ >>> dri-devel mailing list >>> dri-devel@xxxxxxxxxxxxxxxxxxxxx >>> https://lists.freedesktop.org/mailman/listinfo/dri-devel >>> >> >> -- >> Thomas Zimmermann >> Graphics Driver Developer >> SUSE Linux GmbH, Maxfeldstrasse 5, 90409 Nuernberg, Germany >> GF: Felix Imendörffer, Mary Higgins, Sri Rasiah >> HRB 21284 (AG Nürnberg) >> > > > > _______________________________________________ > dri-devel mailing list > dri-devel@xxxxxxxxxxxxxxxxxxxxx > https://lists.freedesktop.org/mailman/listinfo/dri-devel > -- Thomas Zimmermann Graphics Driver Developer SUSE Linux GmbH, Maxfeldstrasse 5, 90409 Nuernberg, Germany GF: Felix Imendörffer, Mary Higgins, Sri Rasiah HRB 21284 (AG Nürnberg)
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