Re: Threaded submission & semaphore sharing

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On 02/08/2019 09:10, Koenig, Christian wrote:


Am 02.08.2019 07:38 schrieb Lionel Landwerlin <lionel.g.landwerlin@xxxxxxxxx>:
On 02/08/2019 08:21, Koenig, Christian wrote:


Am 02.08.2019 07:17 schrieb Lionel Landwerlin <lionel.g.landwerlin@xxxxxxxxx>:
On 02/08/2019 08:08, Koenig, Christian wrote:
Hi Lionel,

Well that looks more like your test case is buggy.

According to the code the ctx1 queue always waits for sem1 and ctx2 queue always waits for sem2.


That's supposed to be the same underlying syncobj because it's exported from one VkDevice as opaque FD from sem1 and imported into sem2.


Well than that's still buggy and won't synchronize at all.

When ctx1 waits for a semaphore and then signals the same semaphore there is no guarantee that ctx2 will run in between jobs.

It's perfectly valid in this case to first run all jobs from ctx1 and then all jobs from ctx2.


That's not really how I see the semaphores working.

The spec describe VkSemaphore as an interface to an internal payload opaque to the application.


When ctx1 waits on the semaphore, it waits on the payload put there by the previous iteration.


And who says that it's not waiting for it's own previous payload?


That's was I understood from you previous comment : "there is no guarantee that ctx2 will run in between jobs"



See if the payload is a counter this won't work either. Keep in mind that this has the semantic of a semaphore. Whoever grabs the semaphore first wins and can run, everybody else has to wait.


What performs the "grab" here?

I thought that would be vkQueueSubmit().

Since that occuring from a single application thread, that should then be ordered in execution of ctx1,ctx2,ctx1,...


Thanks for your time on this,


-Lionel



Then it proceeds to signal it by replacing the internal payload.


That's an implementation detail of our sync objects, but I don't think that this behavior is part of the Vulkan specification.

Regards,
Christian.


ctx2 then waits on that and replaces the payload again with the new internal synchronization object.


The internal payload is a dma fence in our case and signaling just replaces a dma fence by another or puts one where there was none before.

So we should have created a dependecy link between all the submissions and then should be executed in the order of QueueSubmit() calls.


-Lionel



It only prevents running both at the same time and as far as I can see that still works even with threaded submission.

You need at least two semaphores for a tandem submission.

Regards,
Christian.



This way there can't be any Synchronisation between the two.

Regards,
Christian.

Am 02.08.2019 06:55 schrieb Lionel Landwerlin <lionel.g.landwerlin@xxxxxxxxx>:
Hey Christian,

The problem boils down to the fact that we don't immediately create dma fences when calling vkQueueSubmit().
This is delayed to a thread.

From a single application thread, you can QueueSubmit() to 2 queues from 2 different devices.
Each QueueSubmit to one queue has a dependency on the previous QueueSubmit on the other queue through an exported/imported semaphore.

From the API point of view the state of the semaphore should be changed after each QueueSubmit().
The problem is that it's not because of the thread and because you might have those 2 submission threads tied to different VkDevice/VkInstance or even different applications (synchronizing themselves outside the vulkan API).

Hope that makes sense.
It's not really easy to explain by mail, the best explanation is probably reading the test : https://gitlab.freedesktop.org/mesa/crucible/blob/master/src/tests/func/sync/semaphore-fd.c#L788

Like David mentioned you're not running into that issue right now, because you only dispatch to the thread under specific conditions.
But I could build a case to force that and likely run into the same issue.

-Lionel

On 02/08/2019 07:33, Koenig, Christian wrote:
Hi Lionel,

Well could you describe once more what the problem is?

Cause I don't fully understand why a rather normal tandem submission with two semaphores should fail in any way.

Regards,
Christian.

Am 02.08.2019 06:28 schrieb Lionel Landwerlin <lionel.g.landwerlin@xxxxxxxxx>:
There aren't CTS tests covering the issue I was mentioning.
But we could add them.

I don't have all the details regarding your implementation but even with
the "semaphore thread", I could see it running into the same issues.
What if a mix of binary & timeline semaphores are handed to vkQueueSubmit()?

For example with queueA & queueB from 2 different VkDevice :
     vkQueueSubmit(queueA, signal semA);
     vkQueueSubmit(queueA, wait on [semA, timelineSemB]); with
timelineSemB triggering a wait before signal.
     vkQueueSubmit(queueB, signal semA);


-Lionel

On 02/08/2019 06:18, Zhou, David(ChunMing) wrote:
> Hi Lionel,
>
> By the Queue thread is a heavy thread, which is always resident in driver during application running, our guys don't like that. So we switch to Semaphore Thread, only when waitBeforeSignal of timeline happens, we spawn a thread to handle that wait. So we don't have your this issue.
> By the way, I already pass all your CTS cases for now. I suggest you to switch to Semaphore Thread instead of Queue Thread as well. It works very well.
>
> -David
>
> -----Original Message-----
> From: Lionel Landwerlin <lionel.g.landwerlin@xxxxxxxxx>
> Sent: Friday, August 2, 2019 4:52 AM
> To: dri-devel <dri-devel@xxxxxxxxxxxxxxxxxxxxx>; Koenig, Christian <Christian.Koenig@xxxxxxx>; Zhou, David(ChunMing) <David1.Zhou@xxxxxxx>; Jason Ekstrand <jason@xxxxxxxxxxxxxx>
> Subject: Threaded submission & semaphore sharing
>
> Hi Christian, David,
>
> Sorry to report this so late in the process, but I think we found an issue not directly related to syncobj timelines themselves but with a side effect of the threaded submissions.
>
> Essentially we're failing a test in crucible :
> func.sync.semaphore-fd.opaque-fd
> This test create a single binary semaphore, shares it between 2 VkDevice/VkQueue.
> Then in a loop it proceeds to submit workload alternating between the 2 VkQueue with one submit depending on the other.
> It does so by waiting on the VkSemaphore signaled in the previous iteration and resignaling it.
>
> The problem for us is that once things are dispatched to the submission thread, the ordering of the submission is lost.
> Because we have 2 devices and they both have their own submission thread.
>
> Jason suggested that we reestablish the ordering by having semaphores/syncobjs carry an additional uint64_t payload.
> This 64bit integer would represent be an identifier that submission threads will WAIT_FOR_AVAILABLE on.
>
> The scenario would look like this :
>       - vkQueueSubmit(queueA, signal on semA);
>           - in the caller thread, this would increment the syncobj additional u64 payload and return it to userspace.
>           - at some point the submission thread of queueA submits the workload and signal the syncobj of semA with value returned in the caller thread of vkQueueSubmit().
>       - vkQueueSubmit(queueB, wait on semA);
>           - in the caller thread, this would read the syncobj additional
> u64 payload
>           - at some point the submission thread of queueB will try to submit the work, but first it will WAIT_FOR_AVAILABLE the u64 value returned in the step above
>
> Because we want the binary semaphores to be shared across processes and would like this to remain a single FD, the simplest location to store this additional u64 payload would be the DRM syncobj.
> It would need an additional ioctl to read & increment the value.
>
> What do you think?
>
> -Lionel








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