Re: how to kill zombies - resolved

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On 2024-04-29 21:45:02 William Morder via tde-users wrote:
> On Monday 29 April 2024 18:54:42 Steven D'Aprano via tde-users wrote:
> > On Mon, Apr 29, 2024 at 03:39:33PM -0700, William Morder via tde-users
>
> wrote:
> > > As for that other zombie, the one generated when I start up
> > > tderandrtray: that bothers me more, as its behavior makes no sense.
> > > When I quit or kill tderandrtray, the zombie vanishes; when I start it
> > > up again, the zombie is back.
> >
> > That makes perfect sense.
> >
---%<---
> > Killing the parent, tderandrtray, should allow the OS to remove the
> > zombie, which is exactly what you are seeing.
> >
> > https://unix.stackexchange.com/questions/74028/is-a-persistent-zombie-pro
> >ce ss-sign-of-a-bug
>
> That is pretty much what I suspected, that I had discovered a bug, but I
> didn't really want to go through the steps of reporting it.
>
> However ... in the interests of helping the TDE devs, and also for the
> betterment of all humanity ... I will file a bug report, if somebody points
> me in the right direction.
>
> Bill
>
https://wiki.trinitydesktop.org/TDE_Gitea_Workspace

Leslie
-- Platform: Linux
Distribution: openSUSE Leap 15.4 (x86_64)
Desktop Environment: Trinity
Qt: 3.5.0
TDE: R14.1.1
tde-config: 1.0
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