Re: how to kill zombies - resolved

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On Monday 29 April 2024 20:07:05 J Leslie Turriff via tde-users wrote:

> > > Killing the parent, tderandrtray, should allow the OS to remove the
> > > zombie, which is exactly what you are seeing.
> > >
> > > https://unix.stackexchange.com/questions/74028/is-a-persistent-zombie-p
> > >ro ce ss-sign-of-a-bug
> >
> > That is pretty much what I suspected, that I had discovered a bug, but I
> > didn't really want to go through the steps of reporting it.
> >
> > However ... in the interests of helping the TDE devs, and also for the
> > betterment of all humanity ... I will file a bug report, if somebody
> > points me in the right direction.
>
> https://wiki.trinitydesktop.org/TDE_Gitea_Workspace
>
> Leslie

Thank you, will try to do that over the weekend. 

It seems that there have been other issues with tderandrtray, but nothing that 
fits this description of its behavior, nothing about it leaving behind 
zombies. 

Bill

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