Re: how to kill zombies - resolved

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On Monday 29 April 2024 18:54:42 Steven D'Aprano via tde-users wrote:
> On Mon, Apr 29, 2024 at 03:39:33PM -0700, William Morder via tde-users 
wrote:
> > As for that other zombie, the one generated when I start up tderandrtray:
> > that bothers me more, as its behavior makes no sense. When I quit or kill
> > tderandrtray, the zombie vanishes; when I start it up again, the zombie
> > is back.
>
> That makes perfect sense.
>
> A zombie is a process which has ended but remains in the OS's process
> table. A zombie is not running, it does not use any CPU resources, only
> a negligible amount of memory, and an entry in the process table.
>
> https://www.baeldung.com/linux/clean-zombie-process
>
> By default, most Linux systems have at least 32768 evailable slots in
> the process table, so even in a rather busy system with thousands of
> running processes, one or two zombies are unlikely to fill the table up.
>
> https://unix.stackexchange.com/questions/586723/process-table-limit
>
> Your observations suggest that there is a (hypothetical) bug in
> tderandrtray:
>
> - it launches a subprocess, which does its job and then either dies or
>   completes normally;
>
> - but tderandrtray fails to call wait on the subprocess;
>
> - which is how you get zombies.
>
> Killing the parent, tderandrtray, should allow the OS to remove the
> zombie, which is exactly what you are seeing.
>
> https://unix.stackexchange.com/questions/74028/is-a-persistent-zombie-proce
>ss-sign-of-a-bug

That is pretty much what I suspected, that I had discovered a bug, but I 
didn't really want to go through the steps of reporting it. 

However ... in the interests of helping the TDE devs, and also for the 
betterment of all humanity ... I will file a bug report, if somebody points 
me in the right direction. 

Bill

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