Re: Why script fu have not a preview? this is the answer!

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fotocomics wrote:

A preview window would need to be added that would contain a miniature copy of 
all layers for a script to operate on. Due to how long scripts can take to 
run, updating the preview window in real time (ie. as soon as a control is 
changed in the script dialog) would not be practical unless you have a super 
fast computer. It would be better to have a button on the script dialog which 
would cause the preview window to be updated. For logo scripts, the preview 
window would be empty until the user clicked on the "preview update" button.

It might be possible to add a preview feature but I don't think it would be an 
easy thing to do.


Kevin. |"What are we going to do today, Borg?"
Owner of Elecraft K2 #2172        |"Same thing we always do, Pinkutus:
                                   |  Try to assimilate the world!"
#include <disclaimer/favourite>   |              -Pinkutus & the Borg

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