Ring Tone in symbian_ua

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Nanang Izzuddin <nanang <at> pjsip.org> writes:

> 
> Hi,
> 
> I have no idea about CMdaAudioPlayerUtility API. Just FYI, pjsua
> sample app implements ringtone by creating wave player port and
> register it to the conference bridge (or audio switch when
> APS/VAS-Direct is used). Connecting this port to port 0 will play the
> ringtone, disconnecting it will stop the ringtone.
> 
> BR,
> nanang
> 
> On Thu, Feb 25, 2010 at 5:15 AM, Ricardo Antonio Ponce Gomez
> <ricardo2500 <at> hotmail.com> wrote:
> > Hi all.
> > I'm trying to play a ring tone when an incomming call is there. I'm using
> > the CMdaAudioPlayerUtility API and it just work fine the first time,?i can
> > hear a .wav audio file in the loudspeaker, but after I finish with this
> > call, and there's a second incomming call my ring tone it's gone. I'm dong
> > something like this:
> > _LIT(tono,"ring.wav");
> > CPlayer *player = CPlayer::NewL(tono);
> > //on_incoming_call callback
> > ....
> > pjsua_call_answer(call_id, 180, NULL, NULL);
> > player->Play();
> > ....
> > //on_call_state callback
> > ......
> > if (ci.state == PJSIP_INV_STATE_DISCONNECTED) {
> > if (call_id == g_call_id){
> > ?? ? ? ?g_call_id = -1;
> > ?? ? ? ?player->Stop();
> > ?? ? }
> > .....
> > Do you think i'm missing something? Is there any other better option to do
> > this?
> > I'm using VAS.
> > Thanks & Regards
> > ________________________________
> > ?Te falta espacio para tus correos? Enciende tu hotness con Hotmail
> > _______________________________________________
> > Visit our blog: http://blog.pjsip.org
> >
> > pjsip mailing list
> > pjsip <at> lists.pjsip.org
> > http://lists.pjsip.org/mailman/listinfo/pjsip_lists.pjsip.org
> >
> >
> 
> 
Hi,
Thanks Nanang for your help. Now I'm facing a similar problem creating the wav 
player in this way:

pjsua_player_id player_id;

in on_incoming_call callback.
....
....
pj_str_t awav = pj_str ("C:\\Data\\ring.wav");    
    status =pjsua_player_create(&awav,0,&player_id);
if (status != PJ_SUCCESS) 
    console->Printf(_L("\n->error creando player\n"));
status=pjsua_conf_connect(pjsua_player_get_conf_port(player_id),0);


And then I disconnect the conference in on_call_state and in on_call_media_state 
callbacks.

With this code I can hear the ringtone when I get an incomming call, the problem 
is that when the call is finished the next time I get an incomming call my 
ringtone is played in the earpiece instead of the Loudspeaker. Then, if  I hang 
up the call before answer it, the next time I have an incomming call the 
Ringtone is played in the Loudspeaker again.

So I tried adding this before I connect the wav player to the conference:

pjmedia_aud_dev_route route;
route = PJMEDIA_AUD_DEV_ROUTE_LOUDSPEAKER;
status = 
pjsua_snd_set_setting(PJMEDIA_AUD_DEV_CAP_OUTPUT_ROUTE,&route,PJ_FALSE);
if (status != PJ_SUCCESS)
    console->Printf(_L("\nError cambiando a altavoz\n"));

But I allways get the same result. Do you have any idea about what could be my 
problem?
 
Thanks in advance for any help.






[Index of Archives]     [Asterisk Users]     [Asterisk App Development]     [Linux ARM Kernel]     [Linux ARM]     [Linux Omap]     [Fedora ARM]     [IETF Annouce]     [Security]     [Bugtraq]     [Linux]     [Linux OMAP]     [Linux MIPS]     [Linux API]
  Powered by Linux