On Tuesday 08 February 2005 03:21 pm, Shayne O'Connor wrote: > Mathias Lundgren wrote: > >>>I'm not sure I saw a lot of documentation. I saw some doco for audigy in > >>>ld10k1, I guess a lot is applicable on an sblive, but by reading that I > >> > >>The init_live script appears to have some naming issues FWIW. > > > >Yes, it seems so. I located it to the line that results in the following > >output: > > > >/usr/local/bin/lo10k1 -n --ctrl "c-Left,Right:Wave Playback > >Volume,t-Wave Playback Volume:1,c-LeftSurr,RightSurr:Wave Surro > >und Playback Volume,t-Wave Surround Playback Volume:1,c-Center:Wave > >Center Playback Volume,t-Wave Center Playback Volume:1,c > >-LFE:Wave LFE Playback Volume,t-LFE Playback Volume:1" --patch_name > >"Wave Multi Volume" -a simple.emu10k1 > > > >Apparently c- has to do with "concatenating controls", not sure what it > >means... simple.emu10k1 was loaded when I used this instead: > > > >lo10k1 -n --ctrl "" --patch_name "Wave Multi Volume" -a simple.emu10k1 > > > >I guess it breaks things... > > > >>>can't really relate it to the gui. I've managed to load effects, but I > >> > >>I keep getting "not enough tram" or similar when I try to load FX. > >>Can you clue me on what you did? > > > >I launched ld10k1 with -t 7, it says it initializes tram with 1024k. > >Whatever that means... > > as far as i can remember, tram is the onboard memory for the emu10k1 > chip - different dsp effects take up different amounts of the cards > memory, so you can't load up an unlimited number of effects ... i think > the loading of soundfonts would also reduce the available tram size? > > shayne j j4strngs@araka:~$ asfxload -M DRAM memory left = 131068 kB I'll have to check once I get some FX loaded