On Tuesday 08 February 2005 02:31 pm, Mathias Lundgren wrote: > > > I'm not sure I saw a lot of documentation. I saw some doco for audigy > > > in ld10k1, I guess a lot is applicable on an sblive, but by reading > > > that I > > > > The init_live script appears to have some naming issues FWIW. > > Yes, it seems so. I located it to the line that results in the following > output: > > /usr/local/bin/lo10k1 -n --ctrl "c-Left,Right:Wave Playback > Volume,t-Wave Playback Volume:1,c-LeftSurr,RightSurr:Wave Surro > und Playback Volume,t-Wave Surround Playback Volume:1,c-Center:Wave > Center Playback Volume,t-Wave Center Playback Volume:1,c > -LFE:Wave LFE Playback Volume,t-LFE Playback Volume:1" --patch_name > "Wave Multi Volume" -a simple.emu10k1 > > Apparently c- has to do with "concatenating controls", not sure what it > means... simple.emu10k1 was loaded when I used this instead: > > lo10k1 -n --ctrl "" --patch_name "Wave Multi Volume" -a simple.emu10k1 > > I guess it breaks things... > Mmm.. looks like concatenating means binding left and right into a single entity.. I have to dump > > > can't really relate it to the gui. I've managed to load effects, but I > > > > I keep getting "not enough tram" or similar when I try to load FX. > > Can you clue me on what you did? > > I launched ld10k1 with -t 7, it says it initializes tram with 1024k. > Whatever that means... > I'll give it a shot.. looks like 8 (base 0) 64k blocks I remember the "t" stands for tank... clear as mud, eh? > > > need to get an idea of how things actually make their way to the > > > output, and which things they pass on their way there, to connect them > > > in a sane way. I also need to get an idea of how the different things > > > in qlo10k1 relate to the controls in alsamixer (I really hope there is > > > _some_ relation between them :-). I'll dig along... > > > > AFAICT, you can just drop in the blocks you need and connect 'em up > > (context menus for the connections are available if the cursor is > > hovering over the line - took me a while to find that), then the controls > > show up in the mixer. It crashes kmix when things change but IIRC you get > > the AC97 section + whatever you define in alsamixer (or aumix, what have > > you) IOW you can apparently define the whole signal path > > Alsamixer. I understand you can define the whole signal path, and I can > connect/disconnect things but it's not much of a use if I don't know > what's going on. I still need to know how it relates to the hardware... > Digging along... > > /Mathias Indeed. I've just about managed to layout the GUI where it's possible to follow what's going on.