On Monday 07 February 2005 01:26 pm, Mathias Lundgren wrote: > m?n 2005-02-07 klockan 11.43 skrev Shayne O'Connor: > > Mathias Lundgren wrote: > > >s?n 2005-02-06 klockan 03.40 skrev Lee Revell: > > >>First, 0.1.6 is old, you should use ld10k1 0.1.8 which requires ALSA > > >>1.0.8. Generally ld10k1 tracks the ALSA versioning. If you use ALSA > > >>CVS, use ld10k1 CVS. > > >> > > >>Lee > > > > > >First, thanks everyone! alsa 1.0.8 and ld10k1 0.1.8 worked. > > >Now for the big question... How do I do anything useful with it? > > > > ... yes, the tough part :) > > > > >I > > >understand it as I (finally) actually have to try to understand what's > > >happening behind the scenes in the hardware. > > > > ... the harder part ... the epiphany will come (well, i hope it comes to > > me soon!) ... > > i shied away from ld10k1 after i installed it, because i just knew it > > would take me *ages* to get the qlo10k1 interface working for me, and > > uncluttered enough not to give me headaches :( > > > > ... it's probably possible to achieve most of the good things i > > associated with the kx audio drivers under windows (comprehensive saving > > of dsp configurations and routing - and, consequently, changing default > > values - , flexible routings and placements of dsp effects, integration > > with mixer etc), but i'm not sure this would be easy or intuitive at the > > moment. > > I've tried kx, but I'm not sure the DSP-routing did look much better. I > never used the DSP parts of it, just went with the default, so it's a > different story for me this time. :-) > > > > Does anyone have any > > >pointers to information on what's going on in "the matrix" visualized > > >in qlo10k1? > > > > i'm also not quite sure what the deal with the dsp effects and filters > > are though - i couldn't find any way to load them in the dsp routing > > interface (like the ones included with the kxaudio drivers - maybe these > > have to be installed seperately ... i should read more documentation > > ...)? all i saw were the chorus and reverb fx busses ... > > > > > > shayne > > I'm not sure I saw a lot of documentation. I saw some doco for audigy in > ld10k1, I guess a lot is applicable on an sblive, but by reading that I The init_live script appears to have some naming issues FWIW. > can't really relate it to the gui. I've managed to load effects, but I I keep getting "not enough tram" or similar when I try to load FX. Can you clue me on what you did? > need to get an idea of how things actually make their way to the output, > and which things they pass on their way there, to connect them in a sane > way. I also need to get an idea of how the different things in qlo10k1 > relate to the controls in alsamixer (I really hope there is _some_ > relation between them :-). I'll dig along... > AFAICT, you can just drop in the blocks you need and connect 'em up (context menus for the connections are available if the cursor is hovering over the line - took me a while to find that), then the controls show up in the mixer. It crashes kmix when things change but IIRC you get the AC97 section + whatever you define in alsamixer (or aumix, what have you) IOW you can apparently define the whole signal path > /Mathias