m?n 2005-02-07 klockan 11.43 skrev Shayne O'Connor: > Mathias Lundgren wrote: > > >s?n 2005-02-06 klockan 03.40 skrev Lee Revell: > > > > > > > >>First, 0.1.6 is old, you should use ld10k1 0.1.8 which requires ALSA > >>1.0.8. Generally ld10k1 tracks the ALSA versioning. If you use ALSA > >>CVS, use ld10k1 CVS. > >> > >>Lee > >> > >> > >> > > > >First, thanks everyone! alsa 1.0.8 and ld10k1 0.1.8 worked. > >Now for the big question... How do I do anything useful with it? > > > > ... yes, the tough part :) > > >I > >understand it as I (finally) actually have to try to understand what's > >happening behind the scenes in the hardware. > > > > ... the harder part ... the epiphany will come (well, i hope it comes to > me soon!) ... > i shied away from ld10k1 after i installed it, because i just knew it > would take me *ages* to get the qlo10k1 interface working for me, and > uncluttered enough not to give me headaches :( > > ... it's probably possible to achieve most of the good things i > associated with the kx audio drivers under windows (comprehensive saving > of dsp configurations and routing - and, consequently, changing default > values - , flexible routings and placements of dsp effects, integration > with mixer etc), but i'm not sure this would be easy or intuitive at the > moment. > I've tried kx, but I'm not sure the DSP-routing did look much better. I never used the DSP parts of it, just went with the default, so it's a different story for me this time. :-) > > Does anyone have any > >pointers to information on what's going on in "the matrix" visualized > >in qlo10k1? > > > > > > > > i'm also not quite sure what the deal with the dsp effects and filters > are though - i couldn't find any way to load them in the dsp routing > interface (like the ones included with the kxaudio drivers - maybe these > have to be installed seperately ... i should read more documentation > ...)? all i saw were the chorus and reverb fx busses ... > > > shayne I'm not sure I saw a lot of documentation. I saw some doco for audigy in ld10k1, I guess a lot is applicable on an sblive, but by reading that I can't really relate it to the gui. I've managed to load effects, but I need to get an idea of how things actually make their way to the output, and which things they pass on their way there, to connect them in a sane way. I also need to get an idea of how the different things in qlo10k1 relate to the controls in alsamixer (I really hope there is _some_ relation between them :-). I'll dig along... /Mathias