m?n 2005-02-07 klockan 16.19 skrev Lee Revell: > On Mon, 2005-02-07 at 21:43 +1100, Shayne O'Connor wrote: > > ... it's probably possible to achieve most of the good things i > > associated with the kx audio drivers under windows (comprehensive saving > > of dsp configurations and routing - and, consequently, changing default > > values - , flexible routings and placements of dsp effects, integration > > with mixer etc), but i'm not sure this would be easy or intuitive at the > > moment. > > ld10k1 (and the emu10k1 ALSA driver) still need a bit of work before > they will be as full featured as the kX driver. > > The ld10k1 API provides a very thin layer between the DSP microcode and > the ALSA mixer API, creating standard ALSA mixer objects on the fly for > the control GPRs. ld10k1 currently just loads the DSP patches. The kX > driver OTOH provides a pretty thin C++ wrapper around the DSP patches, > which lets them have custom GUIs, load, unload, and generate microcode > on the fly and control everything with midi. It can query the kernel > part of the driver what hardware is available and load specific patches > accordingly. > If I can manage to use a reverb and a chorus for the midi I'm happy (at least for now). > > i'm also not quite sure what the deal with the dsp effects and filters > > are though - i couldn't find any way to load them in the dsp routing > > interface (like the ones included with the kxaudio drivers - maybe these > > have to be installed seperately ... i should read more documentation > > ...)? all i saw were the chorus and reverb fx busses ... > > Many of those plugins are free (some speech, some beer). There are also > many free plugins (well patches anyway) available with the OSS driver, > and floating around on the net from miscellaneous soures. It would be > good if someone had time to assemble them all and figure out what works > and what we can redistribute. > > Lee > Would be fun, if I can get any clues to how this works, and if I have the time. /Mathias