On Wednesday 09 February 2005 01:02 am, John Check wrote: > On Tuesday 08 February 2005 03:21 pm, Shayne O'Connor wrote: > > Mathias Lundgren wrote: > > >>>I'm not sure I saw a lot of documentation. I saw some doco for audigy > > >>> in ld10k1, I guess a lot is applicable on an sblive, but by reading > > >>> that I > > >> > > >>The init_live script appears to have some naming issues FWIW. > > > > > >Yes, it seems so. I located it to the line that results in the following > > >output: > > > > > >/usr/local/bin/lo10k1 -n --ctrl "c-Left,Right:Wave Playback > > >Volume,t-Wave Playback Volume:1,c-LeftSurr,RightSurr:Wave Surro > > >und Playback Volume,t-Wave Surround Playback Volume:1,c-Center:Wave > > >Center Playback Volume,t-Wave Center Playback Volume:1,c > > >-LFE:Wave LFE Playback Volume,t-LFE Playback Volume:1" --patch_name > > >"Wave Multi Volume" -a simple.emu10k1 > > > > > >Apparently c- has to do with "concatenating controls", not sure what it > > >means... simple.emu10k1 was loaded when I used this instead: > > > > > >lo10k1 -n --ctrl "" --patch_name "Wave Multi Volume" -a simple.emu10k1 > > > > > >I guess it breaks things... > > > > > >>>can't really relate it to the gui. I've managed to load effects, but I > > >> > > >>I keep getting "not enough tram" or similar when I try to load FX. > > >>Can you clue me on what you did? > > > > > >I launched ld10k1 with -t 7, it says it initializes tram with 1024k. > > >Whatever that means... > > > > as far as i can remember, tram is the onboard memory for the emu10k1 > > chip - different dsp effects take up different amounts of the cards > > memory, so you can't load up an unlimited number of effects ... i think > > the loading of soundfonts would also reduce the available tram size? > > > > shayne > > j > j4strngs@araka:~$ asfxload -M > DRAM memory left = 131068 kB > > I'll have to check once I get some FX loaded The TRAM and DRAM are separate apparently.. j4strngs@araka:~$ asfxload -M DRAM memory left = 131068 kB