On Fri, Jun 27, 2008 at 10:31 AM, yahvuu <yahvuu@xxxxxxxxx> wrote: > handling the bounding box inside the filter is kind of a PITA, yes. > But anything else will be a rough approximation (at least for blur filters). > I feel it somewhat contradicting to utilize floating point arithmetic for the > calculation of low quality results. I do not see how allowing to specify that pixels outside the defined rectangle for a buffer by definition is for instance the smeared out values (or the mirrored values) of the defined content would yield a different result from handling this inside the operation itself. Doing it this way keeps the blur operations clean and simple and moves the complexity down in the abstraction layers. /Øyvind K. -- «The future is already here. It's just not very evenly distributed» -- William Gibson http://pippin.gimp.org/ http://ffii.org/ _______________________________________________ Gegl-developer mailing list Gegl-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gegl-developer