Re: Operations that I require

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On 5/9/07, Øyvind Kolås <pippin@xxxxxxxx> wrote:
> Not sure what you mean by this, but it should be possible to rig up a
> channel mixer using the arithmetic operations + component
> extraction/muxing nodes.

That's what I was thinking, too, but I wonder about the performance of
such an approach?  Would it be significantly slower than doing it all
in one node?

Also: Are there already component extraction/muxing operations?

I guess I just discovered that the operations list on the GEGL
homepage is not complete (at least gray, remap and the bilateral
filter are missing).  Is there a complete operations list somewhere or
do I have to go through the source files to learn what's already
there?

> A brush system is outside the scope of GEGL, the only thing that would
> be part of GEGL is actual procedural rendering of brushes. The rest of
> the infrastructure needed to implement a paint-core is already present
> in GEGL; and there is many (at least two, probably more) ways of
> implementing such a system.

I see.  I'll bug you about this when I'm far enough with my project to
worry about it.

Mark

-- 
Mark Probst
  http://www.complang.tuwien.ac.at/schani/
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