On 5/9/07, Øyvind Kolås <pippin@xxxxxxxx> wrote: > Not sure what you mean by this, but it should be possible to rig up a > channel mixer using the arithmetic operations + component > extraction/muxing nodes. That's what I was thinking, too, but I wonder about the performance of such an approach? Would it be significantly slower than doing it all in one node? Also: Are there already component extraction/muxing operations? I guess I just discovered that the operations list on the GEGL homepage is not complete (at least gray, remap and the bilateral filter are missing). Is there a complete operations list somewhere or do I have to go through the source files to learn what's already there? > A brush system is outside the scope of GEGL, the only thing that would > be part of GEGL is actual procedural rendering of brushes. The rest of > the infrastructure needed to implement a paint-core is already present > in GEGL; and there is many (at least two, probably more) ways of > implementing such a system. I see. I'll bug you about this when I'm far enough with my project to worry about it. Mark -- Mark Probst http://www.complang.tuwien.ac.at/schani/ http://www.flickr.com/photos/schani/ http://schani.wordpress.com/ _______________________________________________ Gegl-developer mailing list Gegl-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gegl-developer