fre 2005-01-28 klockan 10:28 -0700 skrev Ivan Gyurdiev: > On Fri, 2005-01-28 at 18:26 +0100, Peter Backlund wrote: > > fre 2005-01-28 klockan 10:07 -0700 skrev Ivan Gyurdiev: > > > > - some sort of alternatives system or post-install scripts to > > > > find correct provider of libGL.so.1 > > > > > > That should be libGL.so. > > > > > > Let me demonstrate. After today's X upgrades: > > > > [snip] > > > > [root@localhost ~]# rpm -qa \*nvidia\* \*Mesa\* > > kernel-module-nvidia-2.6.10-1.741_FC3-1.0.6629-0.lvn.6 > > kernel-module-nvidia-2.6.9-1.724_FC3-1.0.6629-0.lvn.6 > > xorg-x11-Mesa-libGLU-6.8.1-12.FC3.21 > > xorg-x11-Mesa-libGL-6.8.1-12.FC3.21 > > nvidia-glx-1.0.6629-0.lvn.6 > > nvidia-glx-devel-1.0.6629-0.lvn.6 > > > > Both nvidia-glx and Mesa are installed. > > Try this: > glxinfo|grep version > > Are the versions the same? No: [peter@localhost]~% glxinfo| grep version server glx version string: 1.2 client glx version string: 1.3 OpenGL version string: 1.2 (1.5 Mesa 6.1) glu version: 1.3 What problems would that create? I've played a number of OpenGL games, such as Quake3 and Doom3, and never seen any glitches in them or in any screensaver, and I always keep Mesa installed btw. Could you provide a real-world example of code that does not build and run the way you want it, so that I can test it? /Peter