[Bug 74868] New: r600g: Diablo III Crashes After a few minutes

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Priority medium
Bug ID 74868
Assignee dri-devel@lists.freedesktop.org
Summary r600g: Diablo III Crashes After a few minutes
Severity normal
Classification Unclassified
OS All
Reporter nick.tenney@gmail.com
Hardware Other
Status NEW
Version git
Component Drivers/Gallium/r600
Product Mesa

Created attachment 93894 [details]
Xorg Log

Disclaimer: This is my first bug report, so I apologize if I do not attach
enough information.

I tried booting up Diablo III a few days back to see the new geometry shaders
in action on my 4890, and alas, I had a few minutes of happy gameplay followed
by a startling black screen. I ran it in a terminal window, though wine was not
kind enough to allow me to properly pipe the output (only grabbed the launcher
window and gave up) it contained ooodles of r600_shader_select issues. There
were thousands of the (type=1) -1 lines prior to the the -12 lines right before
the crash:

EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -1
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -1
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -1
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -1
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -1
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -1
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant
(type=1) -12
EE r600_texture.c:1003 r600_texture_transfer_map - failed to create temporary
texture to hold untiled copy
Mesa: User error: GL_OUT_OF_MEMORY in glCompressedTexSubImage2D
err:d3d:wined3d_debug_callback 0x1c8178: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glCompressedTexSubImage2DARB @ ../../../wine-1.7.12/dlls/wined3d/surface.c
/ 1688
EE r600_texture.c:1003 r600_texture_transfer_map - failed to create temporary
texture to hold untiled copy
Mesa: User error: GL_OUT_OF_MEMORY in glCompressedTexSubImage2D
err:d3d:wined3d_debug_callback 0x1c8178: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glCompressedTexSubImage2DARB @ ../../../wine-1.7.12/dlls/wined3d/surface.c
/ 1688
EE r600_texture.c:1003 r600_texture_transfer_map - failed to create temporary
texture to hold untiled copy
Mesa: User error: GL_OUT_OF_MEMORY in glCompressedTexSubImage2D
err:d3d:wined3d_debug_callback 0x1c8178: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glCompressedTexSubImage2DARB @ ../../../wine-1.7.12/dlls/wined3d/surface.c
/ 1688
EE r600_texture.c:1003 r600_texture_transfer_map - failed to create temporary
texture to hold untiled copy
Mesa: User error: GL_OUT_OF_MEMORY in glCompressedTexSubImage2D
err:d3d:wined3d_debug_callback 0x1c8178: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glCompressedTexSubImage2DARB @ ../../../wine-1.7.12/dlls/wined3d/surface.c
/ 1688
EE r600_texture.c:1003 r600_texture_transfer_map - failed to create temporary
texture to hold untiled copy
Mesa: User error: GL_OUT_OF_MEMORY in glCompressedTexSubImage2D
err:d3d:wined3d_debug_callback 0x1c8178: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glCompressedTexSubImage2DARB @ ../../../wine-1.7.12/dlls/wined3d/surface.c
/ 1688
EE r600_texture.c:1003 r600_texture_transfer_map - failed to create temporary
texture to hold untiled copy
Mesa: User error: GL_OUT_OF_MEMORY in glCompressedTexSubImage2D
err:d3d:wined3d_debug_callback 0x1c8178: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glCompressedTexSubImage2DARB @ ../../../wine-1.7.12/dlls/wined3d/surface.c
/ 1688


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