Comment # 17
on bug 74868
from Nick Tenney
(In reply to comment #14) > Created attachment 95909 [details] [review] [review] > r600g: Don't leak bytecode on shader compile failure > > Does this patch help? Finally had a chance to test the patch. I compiled this morning with and without the patch and GALLIUM_HUD=fps,requested-VRAM,requested-GTT. It clearly leaked away without and the flow was stemmed with the proper error handling patch. Awesome! I see that the patch properly destroys the shader on error now, which is definitely an improvement. The error spamming to stdout is still occurring, so I'm not sure whether that should be another bug report/left open in this one with a new name or anything.
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