Comment # 8
on bug 74868
from Ilia Mirkin
(In reply to comment #7) > Created attachment 94142 [details] > Diablo III Valgrind output > > Thanks Ilia, that did the trick! I just grabbed the first few minutes of > game play in Valgrind up until it started encountering the error that was > popping previously. I'm not a radeon guy, just a drive-by commenter, but I'm going to go ahead and guess that this output is going to be of little use to anyone debugging :( A trace with symbols in r600_dri would be much more useful. With what you provided, we just know that the memory is allocated with malloc and calloc... which is of little surprise.
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