Re: [PATCH v5 09/16] drm/vkms: Introduce pixel_read_direction enum

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Le 09/04/24 - 10:35, Pekka Paalanen a écrit :
> On Mon, 8 Apr 2024 09:50:18 +0200
> Louis Chauvet <louis.chauvet@xxxxxxxxxxx> wrote:
> 
> > Le 27/03/24 - 14:16, Pekka Paalanen a écrit :
> > > On Tue, 26 Mar 2024 16:57:00 +0100
> > > Louis Chauvet <louis.chauvet@xxxxxxxxxxx> wrote:
> > >   
> > > > Le 25/03/24 - 15:11, Pekka Paalanen a écrit :  
> > > > > On Wed, 13 Mar 2024 18:45:03 +0100
> > > > > Louis Chauvet <louis.chauvet@xxxxxxxxxxx> wrote:
> > > > >     
> > > > > > The pixel_read_direction enum is useful to describe the reading direction
> > > > > > in a plane. It avoids using the rotation property of DRM, which not
> > > > > > practical to know the direction of reading.
> > > > > > This patch also introduce two helpers, one to compute the
> > > > > > pixel_read_direction from the DRM rotation property, and one to compute
> > > > > > the step, in byte, between two successive pixel in a specific direction.
> > > > > > 
> > > > > > Signed-off-by: Louis Chauvet <louis.chauvet@xxxxxxxxxxx>
> > > > > > ---
> > > > > >  drivers/gpu/drm/vkms/vkms_composer.c | 36 ++++++++++++++++++++++++++++++++++++
> > > > > >  drivers/gpu/drm/vkms/vkms_drv.h      | 11 +++++++++++
> > > > > >  drivers/gpu/drm/vkms/vkms_formats.c  | 30 ++++++++++++++++++++++++++++++
> > > > > >  3 files changed, 77 insertions(+)
> > > > > > 
> > > > > > diff --git a/drivers/gpu/drm/vkms/vkms_composer.c b/drivers/gpu/drm/vkms/vkms_composer.c
> > > > > > index 9254086f23ff..989bcf59f375 100644
> > > > > > --- a/drivers/gpu/drm/vkms/vkms_composer.c
> > > > > > +++ b/drivers/gpu/drm/vkms/vkms_composer.c
> 
> > > > > I hope IGT uses FB patterns instead of solid color in its tests of
> > > > > rotation to be able to detect the difference.    
> > > > 
> > > > They use solid colors, and even my new rotation test [3] use solid colors.  
> > > 
> > > That will completely fail to detect rotation and reflection bugs then.
> > > E.g. userspace asks for 180-degree rotation, and the driver does not
> > > rotate at all. Or rotate-180 getting confused with one reflection.  
> > 
> > I think I missunderstood what you means with "solid colors".
> > 
> > The tests uses a plane with multiple solid colors:
> > 
> > +-------+-------+
> > | White | Red   |
> > +-------+-------+
> > | Blue  | Green |
> > +-------+-------+
> > 
> > But it don't use gradients because of YUV.
> >
> 
> Oh, that works. No worries then.
> 
> > > > It is mainly for yuv formats with subsampling: if you have formats with 
> > > > subsampling, a "software rotated buffer" and a "hardware rotated buffer" 
> > > > will not apply the same subsampling, so the colors will be slightly 
> > > > different.  
> > > 
> > > Why would they not use the same subsampling?  
> > 
> > YUV422, for each pair of pixels along a horizontal line, the U and V 
> > components are shared between those two pixels. However, along a vertical 
> > line, each pixel has its own U and V components.
> > 
> > When you rotate an image by 90 degrees:
> >  - Hardware Rotation: If you use hardware rotation, the YUV subsampling 
> >    axis will align with what was previously the "White-Red" axis. The 
> >    hardware will handle the rotation.
> >  - Software Rotation: If you use software rotation, the YUV subsampling 
> >    axis will align with what was previously the "Red-Green" axis.
> 
> That would be a bug in the software rotation.

Yes, but it is very complex to fix I think, so I did not chose 
this path :)
 
> > Because the subsampling compression axis changes depending on whether 
> > you're using hardware or software rotation, the compression effect on 
> > colors will differ. Specifically:
> >  - Hardware rotation, a gradient along the "White-Red" axis may be 
> >    compressed (i.e same UV component for multiple pixels along the 
> >    gradient).
> >  - Software rotation, the same gradient will not be compressed (i.e, each 
> >    different color in the gradient have dedicated UV component)
> > 
> > The same reasoning also apply for "color borders", and my series [3] avoid 
> > this issue by choosing the right number of pixels.
> 
> What is [3]?

I don't know why I put [3] here, I probably mixed references between mails

[3]: https://lore.kernel.org/all/20240313-new_rotation-v2-0-6230fd5cae59@xxxxxxxxxxx/
 
> I've used similar tactics in the Weston test suite, when I have no
> implementation for chroma siting: the input and reference images
> consist of 2x2 equal color pixel groups, so that chroma siting makes no
> difference. When chroma siting will be implemented, the tests will be
> extended.
> 
> Is there a TODO item to fix the software rotation bug and make the
> tests more sensitive?
> 
> I think documenting this would be an ok intermediate solution.
> 
> > > The framebuffer contents are defined in its natural orientation, and
> > > the subsampling applies in the natural orientation. If such a FB
> > > is on a rotated plane, one must account for subsampling first, and
> > > rotate second. 90-degree rotation does not change the encoded color.
> > > 
> > > Getting the subsampling exactly right is going to be necessary sooner
> > > or later. There is no UAPI for setting chroma siting yet, but ideally
> > > there should be.
> > >   
> > > > > The return values do seem correct to me, assuming I have guessed
> > > > > correctly what "X" and "Y" refer to when combined with rotation. I did
> > > > > not find good documentation about that.    
> > > > 
> > > > Yes, it is difficult to understand how rotation and reflexion should 
> > > > works in drm. I spend half a day testing all the combination in drm_rect_* 
> > > > helpers to understand how this works. According to the code:
> > > > - If only rotation or only reflexion, easy as expected
> > > > - If reflexion and rotation are mixed, the source buffer is first 
> > > >   reflected and then rotated.  
> > > 
> > > Now that you know, you could send a documentation patch. :-)  
> > 
> > And now I'm not sure about it :)
> 
> You'll have people review the patch and confirm your understanding or
> point out a mistake. A doc patch it easier to notice and jump in than
> this series.

I just send it [4], you are in copy.

[4]: https://lore.kernel.org/all/20240409-google-drm-doc-v1-0-033d55cc8250@xxxxxxxxxxx/

> > I was running the tests on my v6, and for the first time ran my new 
> > rotation [3] on the previous VKMS code. None of the tests for 
> > ROT_90+reflexion and ROT_270+reflexion are passing...
> > 
> > So, either the previous vkms implementation was wrong, or mine is wrong :)
> > 
> > So, if a DRM expert can explain this, it could be nice.
> > 
> > To have a common example, if I take the same buffer as above 
> > (white+red+blue+green), if I create a plane with rotation = 
> > ROTATION_90 | REFLECTION_X, what is the expected result?
> > 
> > 1 - rotation then reflection 
> > 
> > +-------+-------+
> > | Green | Red   |
> > +-------+-------+
> > | Blue  | White |
> > +-------+-------+
> > 
> > 2 - reflection then rotation (my vkms implementation)
> > 
> > +-------+-------+
> > | White | Blue  |
> > +-------+-------+
> > | Red   | Green |
> > +-------+-------+
> > 
> 
> I wish I knew. :-)
> 
> Thanks,
> pq
> 
> 
> > > For me as a userspace developer, the important place is
> > > https://dri.freedesktop.org/docs/drm/gpu/drm-kms.html#standard-plane-properties
> > >   





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