Le 09/04/24 - 10:58, Pekka Paalanen a écrit : > On Mon, 8 Apr 2024 09:50:19 +0200 > Louis Chauvet <louis.chauvet@xxxxxxxxxxx> wrote: > > > Le 27/03/24 - 16:23, Pekka Paalanen a écrit : > > > On Wed, 13 Mar 2024 18:45:05 +0100 > > > Louis Chauvet <louis.chauvet@xxxxxxxxxxx> wrote: > > > > > > > From: Arthur Grillo <arthurgrillo@xxxxxxxxxx> > > > > > > > > Add support to the YUV formats bellow: > > > > > > > > - NV12/NV16/NV24 > > > > - NV21/NV61/NV42 > > > > - YUV420/YUV422/YUV444 > > > > - YVU420/YVU422/YVU444 > > > > > > > > The conversion from yuv to rgb is done with fixed-point arithmetic, using > > > > 32.32 floats and the drm_fixed helpers. > > > > > > You mean fixed-point, not floating-point (floats). > > > > > > > > > > > To do the conversion, a specific matrix must be used for each color range > > > > (DRM_COLOR_*_RANGE) and encoding (DRM_COLOR_*). This matrix is stored in > > > > the `conversion_matrix` struct, along with the specific y_offset needed. > > > > This matrix is queried only once, in `vkms_plane_atomic_update` and > > > > stored in a `vkms_plane_state`. Those conversion matrices of each > > > > encoding and range were obtained by rounding the values of the original > > > > conversion matrices multiplied by 2^32. This is done to avoid the use of > > > > floating point operations. > > > > > > > > The same reading function is used for YUV and YVU formats. As the only > > > > difference between those two category of formats is the order of field, a > > > > simple swap in conversion matrix columns allows using the same function. > > > > > > Sounds good! > > > > > > > Signed-off-by: Arthur Grillo <arthurgrillo@xxxxxxxxxx> > > > > [Louis Chauvet: > > > > - Adapted Arthur's work > > > > - Implemented the read_line_t callbacks for yuv > > > > - add struct conversion_matrix > > > > - remove struct pixel_yuv_u8 > > > > - update the commit message > > > > - Merge the modifications from Arthur] > > > > Signed-off-by: Louis Chauvet <louis.chauvet@xxxxxxxxxxx> > > > > --- > > > > drivers/gpu/drm/vkms/vkms_drv.h | 22 ++ > > > > drivers/gpu/drm/vkms/vkms_formats.c | 431 ++++++++++++++++++++++++++++++++++++ > > > > drivers/gpu/drm/vkms/vkms_formats.h | 4 + > > > > drivers/gpu/drm/vkms/vkms_plane.c | 17 +- > > > > 4 files changed, 473 insertions(+), 1 deletion(-) > > > > > > > > diff --git a/drivers/gpu/drm/vkms/vkms_drv.h b/drivers/gpu/drm/vkms/vkms_drv.h > > > > index 23e1d247468d..f3116084de5a 100644 > > > > --- a/drivers/gpu/drm/vkms/vkms_drv.h > > > > +++ b/drivers/gpu/drm/vkms/vkms_drv.h > > ... > > > > > +static struct pixel_argb_u16 argb_u16_from_yuv888(u8 y, u8 cb, u8 cr, > > > > + struct conversion_matrix *matrix) > > > > > > If you are using the "swap the matrix columns" trick, then you cannot > > > call these cb, cr nor even u,v, because they might be the opposite. > > > They are simply the first and second chroma channel, and their meaning > > > depends on the given matrix. > > > > I will rename them for v6, channel_1 and channel_2. > > > > > > +{ > > > > + u8 r, g, b; > > > > + s64 fp_y, fp_cb, fp_cr; > > > > + s64 fp_r, fp_g, fp_b; > > > > + > > > > + fp_y = y - matrix->y_offset; > > > > + fp_cb = cb - 128; > > > > + fp_cr = cr - 128; > > > > > > This looks like an incorrect way to convert u8 to fixed-point, but... > > > > > > > + > > > > + fp_y = drm_int2fixp(fp_y); > > > > + fp_cb = drm_int2fixp(fp_cb); > > > > + fp_cr = drm_int2fixp(fp_cr); > > > > > > I find it confusing to re-purpose variables like this. > > > > > > I'd do just > > > > > > fp_c1 = drm_int2fixp((int)c1 - 128); > > > > I agree with this remark, I will change it for the v6. > > > > > If the function arguments were int to begin with, then the cast would > > > be obviously unnecessary. > > > > For this I'm less sure. The name of the function and the usage is > > explicit: we want to use u8 as input. As we manipulate pointers in > > read_line, I don't know how it will works if the pointer is dereferenced > > to a int instead of a u8. > > Dereference operator acts on its input type. What happens to the result > is irrelevant. > > If we have > > u8 *p = ...; > > void foo(int x); > > then you can call > > foo(*v); > > if that was your question. Dereference acts on u8* which results in u8. > Then it gets implicitly cast to int. Thanks for the clear explaination! > However, you have a semantic reason to keep the argument as u8, and > that is fine. So I will keep u8 for the v6. > > > So, what you have in fp variables at this point is fractional numbers > > > in the 8-bit integer scale. However, because the target format is > > > 16-bit, you should not show the extra precision away here. Instead, > > > multiply by 257 to bring the values to 16-bit scale, and do the RGB > > > clamping to 16-bit, not 8-bit. > > > > > > > + > > > > + fp_r = drm_fixp_mul(matrix->matrix[0][0], fp_y) + > > > > + drm_fixp_mul(matrix->matrix[0][1], fp_cb) + > > > > + drm_fixp_mul(matrix->matrix[0][2], fp_cr); > > > > + fp_g = drm_fixp_mul(matrix->matrix[1][0], fp_y) + > > > > + drm_fixp_mul(matrix->matrix[1][1], fp_cb) + > > > > + drm_fixp_mul(matrix->matrix[1][2], fp_cr); > > > > + fp_b = drm_fixp_mul(matrix->matrix[2][0], fp_y) + > > > > + drm_fixp_mul(matrix->matrix[2][1], fp_cb) + > > > > + drm_fixp_mul(matrix->matrix[2][2], fp_cr); > > > > + > > > > + fp_r = drm_fixp2int_round(fp_r); > > > > + fp_g = drm_fixp2int_round(fp_g); > > > > + fp_b = drm_fixp2int_round(fp_b); > > > > + > > > > + r = clamp(fp_r, 0, 0xff); > > > > + g = clamp(fp_g, 0, 0xff); > > > > + b = clamp(fp_b, 0, 0xff); > > > > + > > > > + return argb_u16_from_u8888(255, r, g, b); > > > > > > Going through argb_u16_from_u8888() will throw away precision. > > > > I tried to fix it in the v6, IGT tests pass. If something is wrong in the > > v6, please let me know. > > > > > > +} > > > > + > > > > /* > > > > * The following functions are read_line function for each pixel format supported by VKMS. > > > > * > > > > @@ -293,6 +367,79 @@ static void RGB565_read_line(const struct vkms_plane_state *plane, int x_start, > > > > } > > > > } > > > > > > > > +/* > > > > + * This callback can be used for yuv and yvu formats, given a properly modified conversion matrix > > > > + * (column inversion) > > > > > > Would be nice to explain what semi_planar_yuv means, so that the > > > documentation for these functions would show how they differ rather > > > than all saying exactly the same thing. > > > > /* This callback can be used for YUV format where each color component is > > * stored in a different plane (often called planar formats). It will > > * handle correctly subsampling. > > > > /* > > * This callback can be used for YUV formats where U and V values are > > * stored in the same plane (often called semi-planar formats). It will > > * corectly handle subsampling. > > * > > * The conversion matrix stored in the @plane is used to: > > * - Apply the correct color range and encoding > > * - Convert YUV and YVU with the same function (a simple column swap is > > * needed) > > */ > > Sounds good. I'd just drop the "It will handle correctly subsampling." > because all code is supposed to be correct by default. Will do for the v6. Thanks, Louis Chauvet > If there is a function that intentionally overlooks something, that > certainly should be documented. > > > Thanks, > pq -- Louis Chauvet, Bootlin Embedded Linux and Kernel engineering https://bootlin.com