Le 25/03/24 - 15:11, Pekka Paalanen a écrit : > On Wed, 13 Mar 2024 18:45:03 +0100 > Louis Chauvet <louis.chauvet@xxxxxxxxxxx> wrote: > > > The pixel_read_direction enum is useful to describe the reading direction > > in a plane. It avoids using the rotation property of DRM, which not > > practical to know the direction of reading. > > This patch also introduce two helpers, one to compute the > > pixel_read_direction from the DRM rotation property, and one to compute > > the step, in byte, between two successive pixel in a specific direction. > > > > Signed-off-by: Louis Chauvet <louis.chauvet@xxxxxxxxxxx> > > --- > > drivers/gpu/drm/vkms/vkms_composer.c | 36 ++++++++++++++++++++++++++++++++++++ > > drivers/gpu/drm/vkms/vkms_drv.h | 11 +++++++++++ > > drivers/gpu/drm/vkms/vkms_formats.c | 30 ++++++++++++++++++++++++++++++ > > 3 files changed, 77 insertions(+) > > > > diff --git a/drivers/gpu/drm/vkms/vkms_composer.c b/drivers/gpu/drm/vkms/vkms_composer.c > > index 9254086f23ff..989bcf59f375 100644 > > --- a/drivers/gpu/drm/vkms/vkms_composer.c > > +++ b/drivers/gpu/drm/vkms/vkms_composer.c > > @@ -159,6 +159,42 @@ static void apply_lut(const struct vkms_crtc_state *crtc_state, struct line_buff > > } > > } > > > > +/** > > + * direction_for_rotation() - Get the correct reading direction for a given rotation > > + * > > + * This function will use the @rotation setting of a source plane to compute the reading > > + * direction in this plane which correspond to a "left to right writing" in the CRTC. > > + * For example, if the buffer is reflected on X axis, the pixel must be read from right to left > > + * to be written from left to right on the CRTC. > > That is a well written description. Thanks > > + * > > + * @rotation: Rotation to analyze. It correspond the field @frame_info.rotation. > > + */ > > +static enum pixel_read_direction direction_for_rotation(unsigned int rotation) > > +{ > > + if (rotation & DRM_MODE_ROTATE_0) { > > + if (rotation & DRM_MODE_REFLECT_X) > > + return READ_RIGHT_TO_LEFT; > > + else > > + return READ_LEFT_TO_RIGHT; > > + } else if (rotation & DRM_MODE_ROTATE_90) { > > + if (rotation & DRM_MODE_REFLECT_Y) > > + return READ_BOTTOM_TO_TOP; > > + else > > + return READ_TOP_TO_BOTTOM; > > + } else if (rotation & DRM_MODE_ROTATE_180) { > > + if (rotation & DRM_MODE_REFLECT_X) > > + return READ_LEFT_TO_RIGHT; > > + else > > + return READ_RIGHT_TO_LEFT; > > + } else if (rotation & DRM_MODE_ROTATE_270) { > > + if (rotation & DRM_MODE_REFLECT_Y) > > + return READ_TOP_TO_BOTTOM; > > + else > > + return READ_BOTTOM_TO_TOP; > > + } > > + return READ_LEFT_TO_RIGHT; > > I'm a little worried seeing REFLECT_X is supported only for some > rotations, and REFLECT_Y for other rotations. Why is an analysis of all > combinations not necessary? I don't need to manage all the combination because this is only about the "horizontal writing". So, if you want to write a line in the CRTC, with: - ROT_0 || REF_X => You need to read the source line from right to left - ROT_0 => You need to read source buffer from left to right - ROT_0 || REF_Y => You need to read the source line from left to right In this case, REF_Y only have an effect on the "column reading". It is not needed here because the new version of the blend function will use the drm_rect_* helpers to compute the correct y coordinate. If you think it's clearer, I can create a big switch(rotation) like this: switch (rotation) { case ROT_0: case ROT_0 || REF_X: return L2R; case ROT_0 || REF_Y: return R2L; case ROT_90: case ROT_90 || REF_X: return T2B; [...] } So all cases are clearly covered? > I hope IGT uses FB patterns instead of solid color in its tests of > rotation to be able to detect the difference. They use solid colors, and even my new rotation test [3] use solid colors. It is mainly for yuv formats with subsampling: if you have formats with subsampling, a "software rotated buffer" and a "hardware rotated buffer" will not apply the same subsampling, so the colors will be slightly different. > The return values do seem correct to me, assuming I have guessed > correctly what "X" and "Y" refer to when combined with rotation. I did > not find good documentation about that. Yes, it is difficult to understand how rotation and reflexion should works in drm. I spend half a day testing all the combination in drm_rect_* helpers to understand how this works. According to the code: - If only rotation or only reflexion, easy as expected - If reflexion and rotation are mixed, the source buffer is first reflected and then rotated. > Btw. if there are already functions that are able to transform > coordinates based on the rotation bitfield, you could alternatively use > them. Transform CRTC point (0, 0) to A, and (1, 0) to B. Now A and B > are in plane coordinate system, and vector B - A gives you the > direction. The reason I'm mentioning this is that then you don't have > to implement yet another copy of the rotation bitfield semantics from > scratch. You are totaly right. I will try this elegant method. Yes, there are some helpers (drm_rect_rotate_inv), so I will try to do something. > > > +} > > + > > /** > > * blend - blend the pixels from all planes and compute crc > > * @wb: The writeback frame buffer metadata > > diff --git a/drivers/gpu/drm/vkms/vkms_drv.h b/drivers/gpu/drm/vkms/vkms_drv.h > > index 3ead8b39af4a..985e7a92b7bc 100644 > > --- a/drivers/gpu/drm/vkms/vkms_drv.h > > +++ b/drivers/gpu/drm/vkms/vkms_drv.h > > @@ -69,6 +69,17 @@ struct vkms_writeback_job { > > pixel_write_t pixel_write; > > }; > > > > +/** > > + * enum pixel_read_direction - Enum used internaly by VKMS to represent a reading direction in a > > + * plane. > > + */ > > +enum pixel_read_direction { > > + READ_BOTTOM_TO_TOP, > > + READ_TOP_TO_BOTTOM, > > + READ_RIGHT_TO_LEFT, > > + READ_LEFT_TO_RIGHT > > +}; > > + > > /** > > * typedef pixel_read_t - These functions are used to read a pixel in the source frame, > > * convert it to `struct pixel_argb_u16` and write it to @out_pixel. > > diff --git a/drivers/gpu/drm/vkms/vkms_formats.c b/drivers/gpu/drm/vkms/vkms_formats.c > > index 649d75d05b1f..743b6fd06db5 100644 > > --- a/drivers/gpu/drm/vkms/vkms_formats.c > > +++ b/drivers/gpu/drm/vkms/vkms_formats.c > > @@ -75,6 +75,36 @@ static void packed_pixels_addr(const struct vkms_frame_info *frame_info, > > *addr = (u8 *)frame_info->map[0].vaddr + offset; > > } > > > > +/** > > + * get_step_next_block() - Common helper to compute the correct step value between each pixel block > > + * to read in a certain direction. > > + * > > + * As the returned offset is the number of bytes between two consecutive blocks in a direction, > > + * the caller may have to read multiple pixel before using the next one (for example, to read from > > + * left to right in a DRM_FORMAT_R1 plane, each block contains 8 pixels, so the step must be used > > + * only every 8 pixels. > > + * > > + * @fb: Framebuffer to iter on > > + * @direction: Direction of the reading > > + * @plane_index: Plane to get the step from > > + */ > > +static int get_step_next_block(struct drm_framebuffer *fb, enum pixel_read_direction direction, > > + int plane_index) > > +{ > > I would have called this something like get_block_step_bytes() for > example. That makes it clear it returns bytes (not e.g. pixels). "next" > implies to me that I tell the function the current block, and then it > gets me the next one. It does not do that, so I'd not use "next". Nice name, I will took it for the v6. Thanks, Louis Chauvet > > + switch (direction) { > > + case READ_LEFT_TO_RIGHT: > > + return fb->format->char_per_block[plane_index]; > > + case READ_RIGHT_TO_LEFT: > > + return -fb->format->char_per_block[plane_index]; > > + case READ_TOP_TO_BOTTOM: > > + return (int)fb->pitches[plane_index]; > > + case READ_BOTTOM_TO_TOP: > > + return -(int)fb->pitches[plane_index]; > > + } > > + > > + return 0; > > +} > > Looks good. > > > Thanks, > pq > > > + > > static void *get_packed_src_addr(const struct vkms_frame_info *frame_info, int y, > > int plane_index) > > { > > > -- Louis Chauvet, Bootlin Embedded Linux and Kernel engineering https://bootlin.com