RE: Making drm_gpuvm work across gpu devices

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Thanks a lot Danilo.

Maybe I wasn't clear enough. In the solution I proposed, each device still have separate vm/page tables. Each device still need to manage the mapping, page table flags etc. It is just in svm use case, all devices share one drm_gpuvm instance. As I understand it, drm_gpuvm's main function is the va range split and merging. I don't see why it doesn't work across gpu devices. 

But I read more about drm_gpuvm. Its split merge function takes a drm_gem_object parameter, see drm_gpuvm_sm_map_ops_create and drm_gpuvm_sm_map. Actually the whole drm_gpuvm is designed for BO-centric driver, for example, it has a drm_gpuvm_bo concept to keep track of the 1BO:Ngpuva mapping. The whole purpose of leveraging drm_gpuvm is to re-use the va split/merge functions for SVM. But in our SVM implementation, there is no buffer object at all. So I don't think our SVM codes can leverage drm_gpuvm.

I will give up this approach, unless Matt or Brian can see a way.

A few replies inline.... @Welty, Brian I had more thoughts inline to one of your original question....

> -----Original Message-----
> From: Danilo Krummrich <dakr@xxxxxxxxxx>
> Sent: Tuesday, January 23, 2024 6:57 PM
> To: Zeng, Oak <oak.zeng@xxxxxxxxx>; Christian König
> <christian.koenig@xxxxxxx>; Dave Airlie <airlied@xxxxxxxxxx>; Daniel Vetter
> <daniel@xxxxxxxx>; Felix Kuehling <felix.kuehling@xxxxxxx>
> Cc: Welty, Brian <brian.welty@xxxxxxxxx>; dri-devel@xxxxxxxxxxxxxxxxxxxxx; intel-
> xe@xxxxxxxxxxxxxxxxxxxxx; Bommu, Krishnaiah <krishnaiah.bommu@xxxxxxxxx>;
> Ghimiray, Himal Prasad <himal.prasad.ghimiray@xxxxxxxxx>;
> Thomas.Hellstrom@xxxxxxxxxxxxxxx; Vishwanathapura, Niranjana
> <niranjana.vishwanathapura@xxxxxxxxx>; Brost, Matthew
> <matthew.brost@xxxxxxxxx>; Gupta, saurabhg <saurabhg.gupta@xxxxxxxxx>
> Subject: Re: Making drm_gpuvm work across gpu devices
> 
> Hi Oak,
> 
> On 1/23/24 20:37, Zeng, Oak wrote:
> > Thanks Christian. I have some comment inline below.
> >
> > Danilo, can you also take a look and give your feedback? Thanks.
> 
> I agree with everything Christian already wrote. Except for the KFD parts, which
> I'm simply not familiar with, I had exactly the same thoughts after reading your
> initial mail.
> 
> Please find some more comments below.
> 
> >
> >> -----Original Message-----
> >> From: Christian König <christian.koenig@xxxxxxx>
> >> Sent: Tuesday, January 23, 2024 6:13 AM
> >> To: Zeng, Oak <oak.zeng@xxxxxxxxx>; Danilo Krummrich <dakr@xxxxxxxxxx>;
> >> Dave Airlie <airlied@xxxxxxxxxx>; Daniel Vetter <daniel@xxxxxxxx>
> >> Cc: Welty, Brian <brian.welty@xxxxxxxxx>; dri-devel@xxxxxxxxxxxxxxxxxxxxx;
> intel-
> >> xe@xxxxxxxxxxxxxxxxxxxxx; Bommu, Krishnaiah
> <krishnaiah.bommu@xxxxxxxxx>;
> >> Ghimiray, Himal Prasad <himal.prasad.ghimiray@xxxxxxxxx>;
> >> Thomas.Hellstrom@xxxxxxxxxxxxxxx; Vishwanathapura, Niranjana
> >> <niranjana.vishwanathapura@xxxxxxxxx>; Brost, Matthew
> >> <matthew.brost@xxxxxxxxx>
> >> Subject: Re: Making drm_gpuvm work across gpu devices
> >>
> >> Hi Oak,
> >>
> >> Am 23.01.24 um 04:21 schrieb Zeng, Oak:
> >>> Hi Danilo and all,
> >>>
> >>> During the work of Intel's SVM code, we came up the idea of making
> >> drm_gpuvm to work across multiple gpu devices. See some discussion here:
> >> https://lore.kernel.org/dri-
> >>
> devel/PH7PR11MB70049E7E6A2F40BF6282ECC292742@PH7PR11MB7004.namprd
> >> 11.prod.outlook.com/
> >>>
> >>> The reason we try to do this is, for a SVM (shared virtual memory across cpu
> >> program and all gpu program on all gpu devices) process, the address space
> has
> >> to be across all gpu devices. So if we make drm_gpuvm to work across devices,
> >> then our SVM code can leverage drm_gpuvm as well.
> >>>
> >>> At a first look, it seems feasible because drm_gpuvm doesn't really use the
> >> drm_device *drm pointer a lot. This param is used only for printing/warning.
> So I
> >> think maybe we can delete this drm field from drm_gpuvm.
> >>>
> >>> This way, on a multiple gpu device system, for one process, we can have only
> >> one drm_gpuvm instance, instead of multiple drm_gpuvm instances (one for
> >> each gpu device).
> >>>
> >>> What do you think?
> >>
> >> Well from the GPUVM side I don't think it would make much difference if
> >> we have the drm device or not.
> >>
> >> But the experience we had with the KFD I think I should mention that we
> >> should absolutely *not* deal with multiple devices at the same time in
> >> the UAPI or VM objects inside the driver.
> >>
> >> The background is that all the APIs inside the Linux kernel are build
> >> around the idea that they work with only one device at a time. This
> >> accounts for both low level APIs like the DMA API as well as pretty high
> >> level things like for example file system address space etc...
> >
> > Yes most API are per device based.
> >
> > One exception I know is actually the kfd SVM API. If you look at the svm_ioctl
> function, it is per-process based. Each kfd_process represent a process across N
> gpu devices. Cc Felix.
> >
> > Need to say, kfd SVM represent a shared virtual address space across CPU and
> all GPU devices on the system. This is by the definition of SVM (shared virtual
> memory). This is very different from our legacy gpu *device* driver which works
> for only one device (i.e., if you want one device to access another device's
> memory, you will have to use dma-buf export/import etc).
> >
> > We have the same design requirement of SVM. For anyone who want to
> implement the SVM concept, this is a hard requirement. Since now drm has the
> drm_gpuvm concept which strictly speaking is designed for one device, I want to
> see whether we can extend drm_gpuvm to make it work for both single device
> (as used in xe) and multipe devices (will be used in the SVM code). That is why I
> brought up this topic.
> >
> >>
> >> So when you have multiple GPUs you either have an inseparable cluster of
> >> them which case you would also only have one drm_device. Or you have
> >> separated drm_device which also results in separate drm render nodes and
> >> separate virtual address spaces and also eventually separate IOMMU
> >> domains which gives you separate dma_addresses for the same page and so
> >> separate GPUVM page tables....
> >
> > I am thinking we can still make each device has its separate drm_device/render
> node/iommu domains/gpu page table. Just as what we have today. I am not plan
> to change this picture.
> >
> > But the virtual address space will support two modes of operation:
> > 1. one drm_gpuvm per device. This is when svm is not in the picture
> > 2. all devices in the process share one single drm_gpuvm, when svm is in the
> picture. In xe driver design, we have to support a mixture use of legacy mode
> (such as gem_create and vm_bind) and svm (such as malloc'ed memory for gpu
> submission). So whenever SVM is in the picture, we want one single process
> address space across all devices. Drm_gpuvm doesn't need to be aware of those
> two operation modes. It is driver's responsibility to use different mode.
> >
> > For example, in mode #1, a driver's vm structure (such as xe_vm) can inherit
> from drm_gpuvm. In mode #2, a driver's svm structure (xe_svm in this series:
> https://lore.kernel.org/dri-devel/20240117221223.18540-1-oak.zeng@xxxxxxxxx/)
> can inherit from drm_gpuvm while each xe_vm (still a per-device based struct)
> will just have a pointer to the drm_gpuvm structure. This way when svm is in play,
> we build a 1 process:1 mm_struct:1 xe_svm:N xe_vm correlations which means
> shared address space across gpu devices.
> 
> With a shared GPUVM structure, how do you track actual per device resources
> such as
> page tables? You also need to consider that the page table layout, memory
> mapping
> flags may vary from device to device due to different GPU chipsets or revisions.

The per device page table, flags etc are still managed per-device based, which is the xe_vm in the xekmd driver.

> 
> Also, if you replace the shared GPUVM structure with a pointer to a shared one,
> you may run into all kinds of difficulties due to increasing complexity in terms
> of locking, synchronization, lifetime and potential unwind operations in error
> paths.
> I haven't thought it through yet, but I wouldn't be surprised entirely if there are
> cases where you simply run into circular dependencies.

Make sense, I can't see through this without a prove of concept code either.

> 
> Also, looking at the conversation in the linked patch series:
> 
> <snip>
> 
> >> For example as hmm_range_fault brings a range from host into GPU address
> >> space,  what if it was already allocated and in use by VM_BIND for
> >> a GEM_CREATE allocated buffer?    That is of course application error,
> >> but KMD needs to detect it, and provide one single managed address
> >> space across all allocations from the application....
> 
> > This is very good question. Yes agree we should check this application error.
> Fortunately this is doable. All vm_bind virtual address range are tracked in
> xe_vm/drm_gpuvm struct. In this case, we should iterate the drm_gpuvm's rb
> tree of *all* gpu devices (as xe_vm is for one device only) to see whether there
> is a conflict. Will make the change soon.
> 
> <snip>
> 
> How do you do that if xe_vm->gpuvm is just a pointer to the GPUVM structure
> within xe_svm?

In the proposed approach, we have a single drm_gpuvm instance for one process. All device's xe_vm pointing to this drm_gpuvm instance. This drm_gpuvm's rb tree maintains all the va range we have in this process. We can just walk this rb tree to see if there is a conflict.

But I didn't answer Brian's question completely... In a mixed use of vm_bind and malloc/mmap, the virtual address used by vm_bind should first be reserved in user space using mmap. So all valid virtual address should be tracked by linux kernel vma_struct.

Both vm_bind and malloc'ed virtual address can cause a gpu page fault. Our fault handler should first see whether this is a vm_bind va and service the fault accordingly; if not, then serve the fault in the SVM path; if SVM path also failed, it is an invalid address. So from user perspective, user can use:
Ptr = mmap()
Vm_bind(ptr, bo)
Submit gpu kernel using ptr
Or:
Ptr = mmap()
Submit gpu kernel using ptr
Whether vm_bind is called or not decides the gpu fault handler code path. Hopefully this answers @Welty, Brian's original question


> 
> >
> > This requires some changes of drm_gpuvm design:
> > 1. The drm_device *drm pointer, in mode #2 operation, this can be NULL,
> means this drm_gpuvm is not for specific gpu device
> > 2. The common dma_resv object: drm_gem_object *r_obj. *Does one
> dma_resv object allocated/initialized for one device work for all devices*? From
> first look, dma_resv is just some CPU structure maintaining dma-fences. So I
> guess it should work for all devices? I definitely need you to comment.
> 
> The general rule is that drivers can share the common dma_resv across GEM
> objects that
> are only mapped within the VM owning the dma_resv, but never within another
> VM.
> 
> Now, your question is whether multiple VMs can share the same common
> dma_resv. I think
> that calls for trouble, since it would create dependencies that simply aren't
> needed
> and might even introduce locking issues.
> 
> However, that's optional, you can simply decide to not make use of the common
> dma_resv
> and all the optimizations based on it.

Ok, got it.
> 
> >
> >
> >>
> >> It's up to you how to implement it, but I think it's pretty clear that
> >> you need separate drm_gpuvm objects to manage those.
> >
> > As explained above, I am thinking of one drm_gpuvm object across all devices
> when SVM is in the picture...
> >
> >>
> >> That you map the same thing in all those virtual address spaces at the
> >> same address is a completely different optimization problem I think.
> >
> > Not sure I follow here... the requirement from SVM is, one virtual address
> points to same physical backing store. For example, whenever CPU or any GPU
> device access this virtual address, it refers to the same physical content. Of
> course the physical backing store can be migrated b/t host memory and any of
> the GPU's device memory, but the content should be consistent.
> 
> Technically, multiple different GPUs will have separate virtual address spaces, it's
> just that you create mappings within all of them such that the same virtual
> address
> resolves to the same physical content on all of them.
> 
> So, having a single GPUVM instance representing all of them might give the
> illusion of
> a single unified address space, but you still need to maintain each device's
> address
> space backing resources, such as page tables, separately.

Yes agreed.

Regards,
Oak
> 
> - Danilo
> 
> >
> > So we are mapping same physical content to the same virtual address in either
> cpu page table or any gpu device's page table...
> >
> >> What we could certainly do is to optimize hmm_range_fault by making
> >> hmm_range a reference counted object and using it for multiple devices
> >> at the same time if those devices request the same range of an mm_struct.
> >>
> >
> > Not very follow. If you are trying to resolve a multiple devices concurrent access
> problem, I think we should serialize concurrent device fault to one address range.
> The reason is, during device fault handling, we might migrate the backing store so
> hmm_range->hmm_pfns[] might have changed after one device access it.
> >
> >> I think if you start using the same drm_gpuvm for multiple devices you
> >> will sooner or later start to run into the same mess we have seen with
> >> KFD, where we moved more and more functionality from the KFD to the DRM
> >> render node because we found that a lot of the stuff simply doesn't work
> >> correctly with a single object to maintain the state.
> >
> > As I understand it, KFD is designed to work across devices. A single pseudo
> /dev/kfd device represent all hardware gpu devices. That is why during kfd open,
> many pdd (process device data) is created, each for one hardware device for this
> process. Yes the codes are a little complicated.
> >
> > Kfd manages the shared virtual address space in the kfd driver codes, like the
> split, merging etc. Here I am looking whether we can leverage the drm_gpuvm
> code for those functions.
> >
> > As of the shared virtual address space across gpu devices, it is a hard
> requirement for svm/system allocator (aka malloc for gpu program). We need to
> make it work either at driver level or drm_gpuvm level. Drm_gpuvm is better
> because the work can be shared b/t drivers.
> >
> > Thanks a lot,
> > Oak
> >
> >>
> >> Just one more point to your original discussion on the xe list: I think
> >> it's perfectly valid for an application to map something at the same
> >> address you already have something else.
> >>
> >> Cheers,
> >> Christian.
> >>
> >>>
> >>> Thanks,
> >>> Oak
> >





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