Re: Making drm_gpuvm work across gpu devices

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On 1/24/24 04:57, Zeng, Oak wrote:
Thanks a lot Danilo.

Maybe I wasn't clear enough. In the solution I proposed, each device still have separate vm/page tables. Each device still need to manage the mapping, page table flags etc. It is just in svm use case, all devices share one drm_gpuvm instance. As I understand it, drm_gpuvm's main function is the va range split and merging. I don't see why it doesn't work across gpu devices.

I'm pretty sure it does work. You can indeed use GPUVM for tracking mappings using
the split and merge feature only, ignoring all other features it provides. However,
I don't think it's a good idea to have a single GPUVM instance to track the memory
mappings of different devices with different page tables, different object life times,
etc.


But I read more about drm_gpuvm. Its split merge function takes a drm_gem_object parameter, see drm_gpuvm_sm_map_ops_create and drm_gpuvm_sm_map. Actually the whole drm_gpuvm is designed for BO-centric driver, for example, it has a drm_gpuvm_bo concept to keep track of the 1BO:Ngpuva mapping. The whole purpose of leveraging drm_gpuvm is to re-use the va split/merge functions for SVM. But in our SVM implementation, there is no buffer object at all. So I don't think our SVM codes can leverage drm_gpuvm.

That's all optional features. As mentioned above, you can use GPUVM for tracking mappings
using the split and merge feature only. The drm_gem_object parameter in
drm_gpuvm_sm_map_ops_create() can simply be NULL. Afaik, Xe already does that for userptr
stuff already. But again, I don't think it's a good idea to track memory mappings of
multiple independent physical devices and driver instances in a single different place
whether you use GPUVM or a custom implementation.

- Danilo


I will give up this approach, unless Matt or Brian can see a way.

A few replies inline.... @Welty, Brian I had more thoughts inline to one of your original question....

-----Original Message-----
From: Danilo Krummrich <dakr@xxxxxxxxxx>
Sent: Tuesday, January 23, 2024 6:57 PM
To: Zeng, Oak <oak.zeng@xxxxxxxxx>; Christian König
<christian.koenig@xxxxxxx>; Dave Airlie <airlied@xxxxxxxxxx>; Daniel Vetter
<daniel@xxxxxxxx>; Felix Kuehling <felix.kuehling@xxxxxxx>
Cc: Welty, Brian <brian.welty@xxxxxxxxx>; dri-devel@xxxxxxxxxxxxxxxxxxxxx; intel-
xe@xxxxxxxxxxxxxxxxxxxxx; Bommu, Krishnaiah <krishnaiah.bommu@xxxxxxxxx>;
Ghimiray, Himal Prasad <himal.prasad.ghimiray@xxxxxxxxx>;
Thomas.Hellstrom@xxxxxxxxxxxxxxx; Vishwanathapura, Niranjana
<niranjana.vishwanathapura@xxxxxxxxx>; Brost, Matthew
<matthew.brost@xxxxxxxxx>; Gupta, saurabhg <saurabhg.gupta@xxxxxxxxx>
Subject: Re: Making drm_gpuvm work across gpu devices

Hi Oak,

On 1/23/24 20:37, Zeng, Oak wrote:
Thanks Christian. I have some comment inline below.

Danilo, can you also take a look and give your feedback? Thanks.

I agree with everything Christian already wrote. Except for the KFD parts, which
I'm simply not familiar with, I had exactly the same thoughts after reading your
initial mail.

Please find some more comments below.


-----Original Message-----
From: Christian König <christian.koenig@xxxxxxx>
Sent: Tuesday, January 23, 2024 6:13 AM
To: Zeng, Oak <oak.zeng@xxxxxxxxx>; Danilo Krummrich <dakr@xxxxxxxxxx>;
Dave Airlie <airlied@xxxxxxxxxx>; Daniel Vetter <daniel@xxxxxxxx>
Cc: Welty, Brian <brian.welty@xxxxxxxxx>; dri-devel@xxxxxxxxxxxxxxxxxxxxx;
intel-
xe@xxxxxxxxxxxxxxxxxxxxx; Bommu, Krishnaiah
<krishnaiah.bommu@xxxxxxxxx>;
Ghimiray, Himal Prasad <himal.prasad.ghimiray@xxxxxxxxx>;
Thomas.Hellstrom@xxxxxxxxxxxxxxx; Vishwanathapura, Niranjana
<niranjana.vishwanathapura@xxxxxxxxx>; Brost, Matthew
<matthew.brost@xxxxxxxxx>
Subject: Re: Making drm_gpuvm work across gpu devices

Hi Oak,

Am 23.01.24 um 04:21 schrieb Zeng, Oak:
Hi Danilo and all,

During the work of Intel's SVM code, we came up the idea of making
drm_gpuvm to work across multiple gpu devices. See some discussion here:
https://lore.kernel.org/dri-

devel/PH7PR11MB70049E7E6A2F40BF6282ECC292742@PH7PR11MB7004.namprd
11.prod.outlook.com/

The reason we try to do this is, for a SVM (shared virtual memory across cpu
program and all gpu program on all gpu devices) process, the address space
has
to be across all gpu devices. So if we make drm_gpuvm to work across devices,
then our SVM code can leverage drm_gpuvm as well.

At a first look, it seems feasible because drm_gpuvm doesn't really use the
drm_device *drm pointer a lot. This param is used only for printing/warning.
So I
think maybe we can delete this drm field from drm_gpuvm.

This way, on a multiple gpu device system, for one process, we can have only
one drm_gpuvm instance, instead of multiple drm_gpuvm instances (one for
each gpu device).

What do you think?

Well from the GPUVM side I don't think it would make much difference if
we have the drm device or not.

But the experience we had with the KFD I think I should mention that we
should absolutely *not* deal with multiple devices at the same time in
the UAPI or VM objects inside the driver.

The background is that all the APIs inside the Linux kernel are build
around the idea that they work with only one device at a time. This
accounts for both low level APIs like the DMA API as well as pretty high
level things like for example file system address space etc...

Yes most API are per device based.

One exception I know is actually the kfd SVM API. If you look at the svm_ioctl
function, it is per-process based. Each kfd_process represent a process across N
gpu devices. Cc Felix.

Need to say, kfd SVM represent a shared virtual address space across CPU and
all GPU devices on the system. This is by the definition of SVM (shared virtual
memory). This is very different from our legacy gpu *device* driver which works
for only one device (i.e., if you want one device to access another device's
memory, you will have to use dma-buf export/import etc).

We have the same design requirement of SVM. For anyone who want to
implement the SVM concept, this is a hard requirement. Since now drm has the
drm_gpuvm concept which strictly speaking is designed for one device, I want to
see whether we can extend drm_gpuvm to make it work for both single device
(as used in xe) and multipe devices (will be used in the SVM code). That is why I
brought up this topic.


So when you have multiple GPUs you either have an inseparable cluster of
them which case you would also only have one drm_device. Or you have
separated drm_device which also results in separate drm render nodes and
separate virtual address spaces and also eventually separate IOMMU
domains which gives you separate dma_addresses for the same page and so
separate GPUVM page tables....

I am thinking we can still make each device has its separate drm_device/render
node/iommu domains/gpu page table. Just as what we have today. I am not plan
to change this picture.

But the virtual address space will support two modes of operation:
1. one drm_gpuvm per device. This is when svm is not in the picture
2. all devices in the process share one single drm_gpuvm, when svm is in the
picture. In xe driver design, we have to support a mixture use of legacy mode
(such as gem_create and vm_bind) and svm (such as malloc'ed memory for gpu
submission). So whenever SVM is in the picture, we want one single process
address space across all devices. Drm_gpuvm doesn't need to be aware of those
two operation modes. It is driver's responsibility to use different mode.

For example, in mode #1, a driver's vm structure (such as xe_vm) can inherit
from drm_gpuvm. In mode #2, a driver's svm structure (xe_svm in this series:
https://lore.kernel.org/dri-devel/20240117221223.18540-1-oak.zeng@xxxxxxxxx/)
can inherit from drm_gpuvm while each xe_vm (still a per-device based struct)
will just have a pointer to the drm_gpuvm structure. This way when svm is in play,
we build a 1 process:1 mm_struct:1 xe_svm:N xe_vm correlations which means
shared address space across gpu devices.

With a shared GPUVM structure, how do you track actual per device resources
such as
page tables? You also need to consider that the page table layout, memory
mapping
flags may vary from device to device due to different GPU chipsets or revisions.

The per device page table, flags etc are still managed per-device based, which is the xe_vm in the xekmd driver.


Also, if you replace the shared GPUVM structure with a pointer to a shared one,
you may run into all kinds of difficulties due to increasing complexity in terms
of locking, synchronization, lifetime and potential unwind operations in error
paths.
I haven't thought it through yet, but I wouldn't be surprised entirely if there are
cases where you simply run into circular dependencies.

Make sense, I can't see through this without a prove of concept code either.


Also, looking at the conversation in the linked patch series:

<snip>

For example as hmm_range_fault brings a range from host into GPU address
space,  what if it was already allocated and in use by VM_BIND for
a GEM_CREATE allocated buffer?    That is of course application error,
but KMD needs to detect it, and provide one single managed address
space across all allocations from the application....

This is very good question. Yes agree we should check this application error.
Fortunately this is doable. All vm_bind virtual address range are tracked in
xe_vm/drm_gpuvm struct. In this case, we should iterate the drm_gpuvm's rb
tree of *all* gpu devices (as xe_vm is for one device only) to see whether there
is a conflict. Will make the change soon.

<snip>

How do you do that if xe_vm->gpuvm is just a pointer to the GPUVM structure
within xe_svm?

In the proposed approach, we have a single drm_gpuvm instance for one process. All device's xe_vm pointing to this drm_gpuvm instance. This drm_gpuvm's rb tree maintains all the va range we have in this process. We can just walk this rb tree to see if there is a conflict.

But I didn't answer Brian's question completely... In a mixed use of vm_bind and malloc/mmap, the virtual address used by vm_bind should first be reserved in user space using mmap. So all valid virtual address should be tracked by linux kernel vma_struct.

Both vm_bind and malloc'ed virtual address can cause a gpu page fault. Our fault handler should first see whether this is a vm_bind va and service the fault accordingly; if not, then serve the fault in the SVM path; if SVM path also failed, it is an invalid address. So from user perspective, user can use:
Ptr = mmap()
Vm_bind(ptr, bo)
Submit gpu kernel using ptr
Or:
Ptr = mmap()
Submit gpu kernel using ptr
Whether vm_bind is called or not decides the gpu fault handler code path. Hopefully this answers @Welty, Brian's original question




This requires some changes of drm_gpuvm design:
1. The drm_device *drm pointer, in mode #2 operation, this can be NULL,
means this drm_gpuvm is not for specific gpu device
2. The common dma_resv object: drm_gem_object *r_obj. *Does one
dma_resv object allocated/initialized for one device work for all devices*? From
first look, dma_resv is just some CPU structure maintaining dma-fences. So I
guess it should work for all devices? I definitely need you to comment.

The general rule is that drivers can share the common dma_resv across GEM
objects that
are only mapped within the VM owning the dma_resv, but never within another
VM.

Now, your question is whether multiple VMs can share the same common
dma_resv. I think
that calls for trouble, since it would create dependencies that simply aren't
needed
and might even introduce locking issues.

However, that's optional, you can simply decide to not make use of the common
dma_resv
and all the optimizations based on it.

Ok, got it.




It's up to you how to implement it, but I think it's pretty clear that
you need separate drm_gpuvm objects to manage those.

As explained above, I am thinking of one drm_gpuvm object across all devices
when SVM is in the picture...


That you map the same thing in all those virtual address spaces at the
same address is a completely different optimization problem I think.

Not sure I follow here... the requirement from SVM is, one virtual address
points to same physical backing store. For example, whenever CPU or any GPU
device access this virtual address, it refers to the same physical content. Of
course the physical backing store can be migrated b/t host memory and any of
the GPU's device memory, but the content should be consistent.

Technically, multiple different GPUs will have separate virtual address spaces, it's
just that you create mappings within all of them such that the same virtual
address
resolves to the same physical content on all of them.

So, having a single GPUVM instance representing all of them might give the
illusion of
a single unified address space, but you still need to maintain each device's
address
space backing resources, such as page tables, separately.

Yes agreed.

Regards,
Oak

- Danilo


So we are mapping same physical content to the same virtual address in either
cpu page table or any gpu device's page table...

What we could certainly do is to optimize hmm_range_fault by making
hmm_range a reference counted object and using it for multiple devices
at the same time if those devices request the same range of an mm_struct.


Not very follow. If you are trying to resolve a multiple devices concurrent access
problem, I think we should serialize concurrent device fault to one address range.
The reason is, during device fault handling, we might migrate the backing store so
hmm_range->hmm_pfns[] might have changed after one device access it.

I think if you start using the same drm_gpuvm for multiple devices you
will sooner or later start to run into the same mess we have seen with
KFD, where we moved more and more functionality from the KFD to the DRM
render node because we found that a lot of the stuff simply doesn't work
correctly with a single object to maintain the state.

As I understand it, KFD is designed to work across devices. A single pseudo
/dev/kfd device represent all hardware gpu devices. That is why during kfd open,
many pdd (process device data) is created, each for one hardware device for this
process. Yes the codes are a little complicated.

Kfd manages the shared virtual address space in the kfd driver codes, like the
split, merging etc. Here I am looking whether we can leverage the drm_gpuvm
code for those functions.

As of the shared virtual address space across gpu devices, it is a hard
requirement for svm/system allocator (aka malloc for gpu program). We need to
make it work either at driver level or drm_gpuvm level. Drm_gpuvm is better
because the work can be shared b/t drivers.

Thanks a lot,
Oak


Just one more point to your original discussion on the xe list: I think
it's perfectly valid for an application to map something at the same
address you already have something else.

Cheers,
Christian.


Thanks,
Oak






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