Comment # 10
on bug 111591
from Timothy Arceri
Ok. apitrace was pointing me to the incorrect shaders I managed to find the correct ones and can confirm this is a bug in the game itself. I have reported the problem to the developers, lets see if they reply. For completeness here is the body of the bug report: "The games shaders use GLSL 4.30 which mean interpolation qualifiers must match across shader interfaces otherwise it is a link-time error. In GLSL 4.40 this restriction was relaxed. There is at least one attempt in the game (maybe more?) to link a vertex shader output that sets the noperspective qualifier on an output to a fragment shader input where no interpolation qualifier is set. This results in hangs and stuttering in the game when it attempts to use the program that failed to link. I've attached the problem shaders in a text file."
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