[Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang

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Bug ID 111591
Summary [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority not set
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter shtetldik@gmail.com
QA Contact dri-devel@lists.freedesktop.org

When running the Bard's Tale IV, in the beginning of the game, if I turn
around, it consistently is causing a GPU hang. And I see this in dmesg:

[ 4246.501534] [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ERROR* Waiting for
fences timed out or interrupted!
[ 4251.365674] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0
timeout, signaled seq=178390, emitted seq=178392
[ 4251.365740] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process information:
process BardsTale4-Linu pid 7251 thread BardsTale4:cs0 pid 7292
[ 4251.365742] [drm] GPU recovery disabled.

GPU: Sapphire Pulse RX 5700 XT
Kernel: 5.3.0-rc8+
OpenGL renderer string: AMD NAVI10 (DRM 3.33.0, 5.3.0-rc8+, LLVM 10.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 19.3.0-devel
(git-87fa8d9ebc)
Game version: GOG, release 1.0.0 (version 4.20.1 / 32050).


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