Bug ID | 111591 |
---|---|
Summary | [radeonsi/Navi] The Bard's Tale IV causes a GPU hang |
Product | Mesa |
Version | git |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | not set |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | shtetldik@gmail.com |
QA Contact | dri-devel@lists.freedesktop.org |
When running the Bard's Tale IV, in the beginning of the game, if I turn around, it consistently is causing a GPU hang. And I see this in dmesg: [ 4246.501534] [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ERROR* Waiting for fences timed out or interrupted! [ 4251.365674] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=178390, emitted seq=178392 [ 4251.365740] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process information: process BardsTale4-Linu pid 7251 thread BardsTale4:cs0 pid 7292 [ 4251.365742] [drm] GPU recovery disabled. GPU: Sapphire Pulse RX 5700 XT Kernel: 5.3.0-rc8+ OpenGL renderer string: AMD NAVI10 (DRM 3.33.0, 5.3.0-rc8+, LLVM 10.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 19.3.0-devel (git-87fa8d9ebc) Game version: GOG, release 1.0.0 (version 4.20.1 / 32050).
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