[Bug 111591] [radeonsi/Navi] The Bard's Tale IV causes a GPU hang

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Comment # 17 on bug 111591 from
(In reply to Timothy Arceri from comment #14)
> Are you sure it is hanging? There is a huge amount of stuttering due to the
> game compiling shaders in-game. Its really bad the first time I run the
> apitrace but much better the second time.

It is a hang. Even with allow_glsl_cross_stage_interpolation_mismatch=true it
gets stuck permanently. I was able to log into the system over ssh when that
happened, and this was shown in dmesg:

[  149.642857] [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ERROR* Waiting for
fences timed out or interrupted!
[  154.762918] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0
timeout, signaled seq=20378, emitted seq=20380
[  154.762984] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process information:
process BardsTale4-Linu pid 2563 thread BardsTale4:cs0 pid 2597
[  154.762986] [drm] GPU recovery disabled.
[  363.660017] INFO: task BardsTale4-Linu:2563 blocked for more than 120
seconds.
[  363.660021]       Tainted: G            E     5.3.0-rc8+ #14
[  363.660022] "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this
message.
[  363.660023] BardsTale4-Linu D    0  2563   2556 0x80004002
[  363.660026] Call Trace:
[  363.660033]  ? __schedule+0x2b9/0x6c0
[  363.660035]  schedule+0x39/0xa0
[  363.660037]  schedule_timeout+0x20f/0x300
[  363.660040]  dma_fence_default_wait+0x1c2/0x2a0
[  363.660042]  ? dma_fence_free+0x20/0x20
[  363.660044]  dma_fence_wait_timeout+0xdd/0xf0
[  363.660106]  gmc_v10_0_flush_gpu_tlb+0x159/0x1a0 [amdgpu]
[  363.660157]  amdgpu_gart_unbind+0x89/0xb0 [amdgpu]
[  363.660206]  amdgpu_ttm_backend_unbind+0x3c/0xe0 [amdgpu]
[  363.660211]  ttm_tt_unbind+0x1d/0x30 [ttm]
[  363.660215]  ttm_tt_destroy.part.0+0xe/0x50 [ttm]
[  363.660219]  ttm_bo_cleanup_memtype_use+0x2e/0x70 [ttm]
[  363.660222]  ttm_bo_put+0x24e/0x2a0 [ttm]
[  363.660269]  amdgpu_bo_unref+0x1a/0x30 [amdgpu]
[  363.660317]  amdgpu_gem_object_free+0x2e/0x50 [amdgpu]
[  363.660328]  drm_gem_object_release_handle+0x5a/0xc0 [drm]
[  363.660339]  ? drm_gem_object_handle_put_unlocked+0x90/0x90 [drm]
[  363.660341]  idr_for_each+0x5e/0xd0
[  363.660344]  ? __inode_wait_for_writeback+0x7e/0xf0
[  363.660354]  drm_gem_release+0x1c/0x30 [drm]
[  363.660363]  drm_file_free.part.0+0x2ab/0x300 [drm]
[  363.660373]  drm_release+0x4b/0x80 [drm]
[  363.660375]  __fput+0xb9/0x250
[  363.660378]  task_work_run+0x8a/0xb0
[  363.660381]  do_exit+0x2f5/0xb60
[  363.660383]  do_group_exit+0x3a/0xa0
[  363.660385]  get_signal+0x15b/0x890
[  363.660387]  do_signal+0x30/0x690
[  363.660390]  ? _copy_from_user+0x37/0x60
[  363.660393]  exit_to_usermode_loop+0x91/0xf0
[  363.660394]  do_syscall_64+0x100/0x110
[  363.660396]  entry_SYSCALL_64_after_hwframe+0x44/0xa9
[  363.660398] RIP: 0033:0x4540f22
[  363.660403] Code: Bad RIP value.
[  363.660404] RSP: 002b:00007fff54bf6c30 EFLAGS: 00210202
[  363.660406] RAX: 00007fff54bf6c30 RBX: 0000000000000001 RCX:
00000000939f4000
[  363.660406] RDX: 00007fff54bf6c88 RSI: 00007fff54bf6c98 RDI:
00007fff54bf6c80
[  363.660407] RBP: 00007fa81869c430 R08: 000000000000021f R09:
000000000936d890
[  363.660408] R10: 0000000000000001 R11: 0000000000200206 R12:
00007fff54bf6d90
[  363.660408] R13: 0000000000000008 R14: 000000000768bdd8 R15:
00007fff54bf6ce0

May be trace alone isn't enough to reproduce it? Did you try the actual game?


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