On Thu, Oct 25, 2012 at 9:49 AM, Alan Cox <alan@xxxxxxxxxxxxxxxxxxx> wrote: > > I don't know any serious games producer who considers Java anything but a > comedy item. Oh RLY? I expected that sort of prejudiced comment... that´s why I had the following link up my sleeve... We were talking mobile... Web gaming technologies: Angry Birds’ cross-compiled Java http://www.2ality.com/2011/05/web-game-tech.html "That is, you write your game in Java and then can cross-compile it to Desktop Java, a webapp (via Google’s GWT), Android, or Flash. Quite impressive, even though some platform-specific code is always necessary. Creator Ray Cromwell gives a few more details: The game is built on an abstraction (ForPlay) that allows it to use the optimal path for each browser. If WebGL is present, it uses that in order to achieve the highest framerates. If not, it falls back to 2d canvas, which is accelerated by the GPU on browsers these days, but not always guaranteed to be *fully* accelerated. It is written in Java, developed and debugged as a Java desktop app, and then cross-compiled at the end step via GWT. Many things in the native version have been converted to more web friendly data formats, for example, data that was in XML or LUA format was converted to JSON." There´s also http://jmonkeyengine.com/ http://jmonkeyengine.com/engine/ ...So now I sit back and grin. ;-) FC -- During times of Universal Deceit, telling the truth becomes a revolutionary act Durante épocas de Engaño Universal, decir la verdad se convierte en un Acto Revolucionario - George Orwell -- users mailing list users@xxxxxxxxxxxxxxxxxxxxxxx To unsubscribe or change subscription options: https://admin.fedoraproject.org/mailman/listinfo/users Guidelines: http://fedoraproject.org/wiki/Mailing_list_guidelines Have a question? Ask away: http://ask.fedoraproject.org