Re: Games on Linux

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On Thu, Oct 25, 2012 at 1:32 AM, Alan Evans <ame.fedora@xxxxxxxxx> wrote:
Of course. I was only using that as an example. What I meant to convey
(and I clearly did a poor job) was that this problem runs through the
system, starting at the deepest levels. I don't even bother sending
binaries to a co-worker, who uses a different distro than I do. Much
easier to give him the source and have him compile against the
libraries on his own system. That's just not something that's going to
work for game companies who want to pay the army of specialists that
they employed to produce a modern game.

In my humble opinion.... (humble but strong ;)... that´s what Java is for. :) to isolate app development from the underlying complexities of each system. With OpenJDK 7 on almost every distro, soon OpenJDK 8, and JavaFX -soon to be fully open source, see below- things will only get better.

http://java.dzone.com/articles/major-javaone-announcement

Not many people say it, but the VM in Android is one of the reasons of its appeal (even while Google forked the java platform by doing their own Davlik VM), and why Android apps don´t need to be recompiled for every Android device or OS variation...

FC
--
During times of Universal Deceit, telling the truth becomes a revolutionary act
- George Orwell

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