Re: Games on Linux

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> Small gamer market share, historically buggy and underperforming 3D
> graphics drivers, no common way to sell/support.

Don't forget that there are hundreds of distros, that may or may not use
different versions of the same libraries. As an example, Ubuntu uses
Gnome3, but not Gnome Shell, Linux Mint, which is based on Ubuntu uses a
fork of Gnome2, Fedora uses Gnome3, with Gnome Shell. There are distros
out there that use KDE, LXDE, and others.

Do you think software developers out there can see a return on the
investment of coding for all of the different versions of DE?

Coding for Linux is vastly different from coding for OSX, simply because
OSX is a single platform.

I have huge respect for what Valve are doing with Steam for Linux, and
hope that this is the kick up the posterior that game developers need to
realise that Linux is not only used by geeks in their parents basements
any more, but sadly I will still stick with Fedora and Steam on a
separate Windows device, because I think Canonical have lost sight of
why they started developing Ubuntu and are now becoming more and more
like Apple everyday, starting out with Unity, then the partnership with
Amazon and now the "give us some money" page before you get to download
the ISO.

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