>> Is running jack, pulseaudio, or esound enough to jeopordize the bits, >> or must the audio player support the sound server in order for that to >> happen? >> >> - Grant >> >> > > I think you're asking, if the sound server isn't used by the audio player, > will it affect the sound quality? No, if the audio player uses alsa to > play, the sound goes directly to alsa, bypassing the sound server. You > would normally have to tell the audio player to use a plugin to use a sound > server in order to translate the sound stream into information it can > process. Now, it is possible that some magic will happen in the background > and the audio player will automatically be routed to the server if the > plugin is available and the sound server has the sound device. I don't > think that happens yet, though I suspect it is one of the goals for the > sound servers. The player queries alsa, the device is unavailable because > it is held by a server, the server is notified of the request and pretends > that it is alsa to the player. Transparent, great for general use, but a > loss of control for people who want it. Solution. Stop the sound servers > if you aren't using them. Or use the on board device for the sound server, > and a separate device for your player sound. > > A long answer to say yes to your question. Very informative, thanks again. - Grant ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Alsa-user mailing list Alsa-user@xxxxxxxxxxxxxxxxxxxxx https://lists.sourceforge.net/lists/listinfo/alsa-user