Full Screen programing documantation wanted.

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I recently started work on tuxnes, an emulator for the old school(8 bit) Nintendo.  I was
wondering how I would get started adding a full screen mode ?DGA? to the emulator.  The size is
"256x240" which means I'm going to have to add a mode line or two.  I also might not stop there as
I can tell that gens needs the same thing, luckily it's "320x240".  However "320x240@60" would be
better or "320x240@120" as to get the FPS right.

Above the technical challenges thought, there is a learning curve I need to achieve.  This is
where I think this list can help me most.  Point me to the howto and the faq.

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