On 6 Mar 2008, at 21:27, James McKenzie wrote:
Kevin Horton wrote:
On 5 Mar 2008, at 22:01, James McKenzie wrote:
Xelinis wrote:
James McKenzie wrote:
Xelinis wrote:
Yes, I am aware of Darwine but I've heard mixed opinions on
how to get it up and running. Some say Fink, some say
Macports, others say compile from source. However, at the
same time, I've heard complaints about all of the above
options, particularly with OpenGL support. I'm just wondering
if there's anyone here who can clear this up.
Thank you for the detailed response but do you suppose you could
elaborate a bit more on using a different X11? Like I said
before, my experience with Macs is a bit limited.
You could install X11 from either Fink or Macports and then build
Darwine using them. I have no use at this time for OpenGL as
none of the programs I run uses it. I use Fink for my ported
software and additionally recommend visiting the Fink web site
for more information.
Darwine is not available as a Fink package. Darwine is not really
compatible with Fink, as it messes with freetype-config, and that
screws up X11 for some Fink packages. I found this out the hard way:
http://tinyurl.com/2p53nt
No strange occurrances of freetype-config on my system and I build
and install Darwine. I'm wondering why this happened.
Perhaps the issue was found and corrected in Darwine. It caused me
enough grief that I wasn't tempted to try it again, especially as I
found that simply installing wine using the Fink packaging system was
perfectly adequate to my needs.
--
Kevin Horton
Ottawa, Canada