On 5 Mar 2008, at 22:01, James McKenzie wrote:
Xelinis wrote:
James McKenzie wrote:
Xelinis wrote:
Yes, I am aware of Darwine but I've heard mixed opinions on how
to get it up and running. Some say Fink, some say Macports,
others say compile from source. However, at the same time, I've
heard complaints about all of the above options, particularly
with OpenGL support. I'm just wondering if there's anyone here
who can clear this up.
Thank you for the detailed response but do you suppose you could
elaborate a bit more on using a different X11? Like I said
before, my experience with Macs is a bit limited.
You could install X11 from either Fink or Macports and then build
Darwine using them. I have no use at this time for OpenGL as none
of the programs I run uses it. I use Fink for my ported software
and additionally recommend visiting the Fink web site for more
information.
Darwine is not available as a Fink package. Darwine is not really
compatible with Fink, as it messes with freetype-config, and that
screws up X11 for some Fink packages. I found this out the hard way:
http://tinyurl.com/2p53nt
--
Kevin Horton
Ottawa, Canada