Re: Fullscreen Refresh rate problem...

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Daniel Skorka napisal(a):
> Huk <Flashpoint@xxxxx> wrote:
> > I was wondering... is there a way to force wine to use always highest
> > possible refrash rate - when I ran a game in Fullscreen? I ask because
> > - for excample my good old Incubation works flawless on wine (testet
> > with wine 0.9.27 and 0.9.28) but when I switch to fullscreen(640x480
> > for this game) the refresh rate is only at 60 HZ - and my eyes hurts
> > after a while... (mty monitor is capable to display 640x480 with 120 HZ
> > refresh rate). I know there is a way to force using highest refresh by
> > editing xorg.conf - but this is no good for me. So again - is there a
>
> Why not?

First of all - thanks for reply... Why not? Because the only way I know
to force this game to use 640x480 120 HZ is to set Option "VertRefresh"
"120" in section "device" in my xorg.conf - and when i set this option
the only resolution I can run anything is 640x480 :) - meaby there is
some other way? If so please tell me...
> > way to force wine to use highest refresh?
>
> AFAICT, wine just asks the X server to switch to a given resolution. The
> details, such as refresh rates, are left to the display driver.
Not with this game I think - even when I set my resolution to
640x480x32 120 Hz and then run that game - it switch to to 640x480 60
HZ...
> BTW, does the game you are talking about use OpenGL?

Hmmm... I found something... interesting - this game has two modes -
software and 3DFX - when I use software game runs in 640x480 120 HZ but
when I use 3DFX (I'm using  zeckensack's Glide wrapper v0.84c) it runs
in 640x480 60 HZ. I think we can say that this game uses Opengl (it
uses GLIDe but  zeckensack's Glide wrapper v0.84c translate glide to
Opengl so...).
I already tried setting refresh in wrapper configurator... - but it
didn't work
> Daniel
> --
> Before you post:
> Read the Wine User Guide http://winehq.org/site/docs/wineusr-guide/index
> When you post:
> Which wine version? Self compiled or prepackaged?

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