Huk <Flashpoint@xxxxx> wrote: > First of all - thanks for reply... Why not? Because the only way I know > to force this game to use 640x480 120 HZ is to set Option "VertRefresh" > "120" in section "device" in my xorg.conf - and when i set this option > the only resolution I can run anything is 640x480 :) - meaby there is > some other way? If so please tell me... There is. Write a modeline "640x480@120" or something like this, and include it in the Screen section. man Xorg.conf for details. > software and 3DFX - when I use software game runs in 640x480 120 HZ but > when I use 3DFX (I'm using zeckensack's Glide wrapper v0.84c) it runs > in 640x480 60 HZ. I think we can say that this game uses Opengl (it > uses GLIDe but zeckensack's Glide wrapper v0.84c translate glide to > Opengl so...). > I already tried setting refresh in wrapper configurator... - but it > didn't work Maybe one can define the wanted video mode when using OpenGL, but I'm no OpenGL programmer. From what you write, I think that Xorg.conf is only partially important for what is happening. Daniel -- Before you post: Read the Wine User Guide http://winehq.org/site/docs/wineusr-guide/index When you post: Which wine version? Self compiled or prepackaged? _______________________________________________ wine-users mailing list wine-users@xxxxxxxxxx http://www.winehq.org/mailman/listinfo/wine-users