Re: Do's & Don'ts when creating a Win app to be wine compatible ?

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On Tue, 04 Dec 2001 11:05:08 +0100, Andreas Koch <mail@kochandreas.com> wrote:
> gerard patel wrote:
>> If you use Direct3D, you will need a Transgaming
>> license since all Direct3D code is integrated to the
>> WineX code base - not to Wine.
> 
> That is, the user that will play my games needs a
> "Transgaming license" ?

Yeah, this is more correct. Hopefully this will change...

Anyway, OpenGL would be a more portable (and Wine-friendly) choice. 

-- 
Mikko Rauhala - mjr@iki.fi - http://www.iki.fi/mjr/


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