Re: Do's & Don'ts when creating a Win app to be wine compatible ?

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gerard patel wrote:

>>Development system will be Delphi (no Kylix port - yet),
>>and graphics either GUI or windowed DirectDraw, perhaps
>>Direct3D... 
> 
> If you use Direct3D, you will need a Transgaming
> license since all Direct3D code is integrated to the
> WineX code base - not to Wine.


That is, the user that will play my games needs a
"Transgaming license" ?
Or I, as the developer, need to get it to include
some stuff in my windows(!!!) app that makes it
compatible to Wine(X) ?


>>Suggestions? Hints?
>>
> 
> Stay away of COM for the moment. 
> Well, it's even good advice under Windows :-)


<shudders> I won't touch COM or OLE until i am
forced to do :)



-- 
                                       Andreas
LINUX users tune their system for stability
WIN users tune their system for fast booting
What you prefer is just a matter of taste.



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